99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
/*
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uuid.js - Version 0.2
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JavaScript Class to create a UUID like identifier
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*/
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// On creation of a UUID object, set it's initial value
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function UUID(){
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	this.id = this.createUUID();
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}
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// When asked what this Object is, lie and return it's value
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UUID.prototype.valueOf = function(){ return this.id; }
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UUID.prototype.toString = function(){ return this.id; }
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//
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// INSTANCE SPECIFIC METHODS
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//
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UUID.prototype.createUUID = function(){
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	//
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	// Loose interpretation of the specification DCE 1.1: Remote Procedure Call
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	// described at http://www.opengroup.org/onlinepubs/009629399/apdxa.htm#tagtcjh_37
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	// since JavaScript doesn't allow access to internal systems, the last 48 bits 
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	// of the node section is made up using a series of random numbers (6 octets long).
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	//  
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	var dg = new Date(1582, 10, 15, 0, 0, 0, 0);
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	var dc = new Date();
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	var t = dc.getTime() - dg.getTime();
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	var h = '-';
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	var tl = UUID.getIntegerBits(t,0,31);
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	var tm = UUID.getIntegerBits(t,32,47);
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	var thv = UUID.getIntegerBits(t,48,59) + '1'; // version 1, security version is 2
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	var csar = UUID.getIntegerBits(UUID.rand(4095),0,7);
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	var csl = UUID.getIntegerBits(UUID.rand(4095),0,7);
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	// since detection of anything about the machine/browser is far to buggy, 
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	// include some more random numbers here
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	// if NIC or an IP can be obtained reliably, that should be put in
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	// here instead.
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	var n = UUID.getIntegerBits(UUID.rand(8191),0,7) + 
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			UUID.getIntegerBits(UUID.rand(8191),8,15) + 
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			UUID.getIntegerBits(UUID.rand(8191),0,7) + 
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			UUID.getIntegerBits(UUID.rand(8191),8,15) + 
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			UUID.getIntegerBits(UUID.rand(8191),0,15); // this last number is two octets long
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	return tl + h + tm + h + thv + h + csar + csl + h + n; 
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}
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//
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// GENERAL METHODS (Not instance specific)
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//
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// Pull out only certain bits from a very large integer, used to get the time
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// code information for the first part of a UUID. Will return zero's if there 
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// aren't enough bits to shift where it needs to.
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UUID.getIntegerBits = function(val,start,end){
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	var base16 = UUID.returnBase(val,16);
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	var quadArray = new Array();
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	var quadString = '';
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	var i = 0;
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	for(i=0;i<base16.length;i++){
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		quadArray.push(base16.substring(i,i+1));	
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	}
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	for(i=Math.floor(start/4);i<=Math.floor(end/4);i++){
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		if(!quadArray[i] || quadArray[i] == '') quadString += '0';
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		else quadString += quadArray[i];
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	}
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	return quadString;
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}
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// Numeric Base Conversion algorithm from irt.org
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// In base 16: 0=0, 5=5, 10=A, 15=F
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UUID.returnBase = function(number, base){
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	//
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	// Copyright 1996-2006 irt.org, All Rights Reserved.	
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	//
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	// Downloaded from: http://www.irt.org/script/146.htm	
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	// modified to work in this class by Erik Giberti
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	var convert = ['0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'];
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    if (number < base) var output = convert[number];
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    else {
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        var MSD = '' + Math.floor(number / base);
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        var LSD = number - MSD*base;
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        if (MSD >= base) var output = this.returnBase(MSD,base) + convert[LSD];
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        else var output = convert[MSD] + convert[LSD];
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    }
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    return output;
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}
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// pick a random number within a range of numbers
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// int b rand(int a); where 0 <= b <= a
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UUID.rand = function(max){
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	return Math.floor(Math.random() * max);
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}
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// end of UUID class file
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