hb_zhgd_screen/pages/3Dglb/lib/3dmodel.js

123 lines
3.5 KiB
JavaScript

if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats, controls;
var camera, scene, renderer, light, bbox;
var rotating = true;
init();
animate();
pauseRotation();
function init() {
console.log('init')
if (!modelUrl) {
return false;
}
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
bbox = new THREE.Box3();
// scene.background = new THREE.Color( 0xeeeeee );//白色
// scene.background = new THREE.Color();//黑色
light = new THREE.HemisphereLight( 0xbbbbff, 0x444422, 2 );
light.position.set( 0, 1, 0 );
scene.add( light );
scene.rotation.y += -3.15;
scene.rotation.x += 1.5;
scene.rotation.z += 1;
var loader = new THREE.GLTFLoader();
loader.load(modelUrl, function ( gltf ) {
gltf.scene.name = '3dmodel';
setContent(gltf.scene);
scene.add( gltf.scene );
}, undefined, function ( e ) {
console.error( e );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
camera = new THREE.PerspectiveCamera(20,window.innerWidth / window.innerHeight,0.01,1000);
controls = new THREE.OrbitControls(camera);
// to disable pan
controls.enablePan = false;
// to disable zoom
//controls.enableZoom = false;
controls.enableZoom = true;
controls.target.set(0,0,0);
controls.update();
}
function onWindowResize() {
console.log('onWindowResize')
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
console.log('animate')
requestAnimationFrame( animate );
if (rotating) {
// scene.rotation.y += -0.001;
} else {
// scene.rotation.y = scene.rotation.y;
}
renderer.render( scene, camera );
}
function pauseRotation() {
console.log('pauseRotation')
var modelBorder = document.getElementById("modelBorder");
modelBorder.addEventListener("mouseenter", function( event ) {
rotating = false;
});
modelBorder.addEventListener("mouseleave", function( event ) {
rotating = true;
});
modelBorder.addEventListener('touchmove', function(e) {
rotating = false;
}, false);
modelBorder.addEventListener('touchstart', function(e) {
rotating = false;
}, false);
modelBorder.addEventListener('touchend', function(e) {
rotating = true;
}, false);
}
function setContent(object) {
console.log('setContent')
object.updateMatrixWorld();
const box = new THREE.Box3().setFromObject(object);
const size = box.getSize(new THREE.Vector3()).length();
const boxSize = box.getSize(new THREE.Vector3());
const center = box.getCenter(new THREE.Vector3());
object.position.x += object.position.x - center.x;
object.position.y += object.position.y - center.y;
object.position.z += object.position.z - center.z;
camera.position.copy(center);
if (boxSize.x > boxSize.y) {
camera.position.z = boxSize.x * -2.85
} else {
camera.position.z = boxSize.y * -2.85
}
camera.lookAt(0, 0, 0);
}