(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global.Ids = factory()); }(this, (function () { function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var hat_1 = createCommonjsModule(function (module) { var hat = module.exports = function (bits, base) { if (!base) base = 16; if (bits === undefined) bits = 128; if (bits <= 0) return '0'; var digits = Math.log(Math.pow(2, bits)) / Math.log(base); for (var i = 2; digits === Infinity; i *= 2) { digits = Math.log(Math.pow(2, bits / i)) / Math.log(base) * i; } var rem = digits - Math.floor(digits); var res = ''; for (var i = 0; i < Math.floor(digits); i++) { var x = Math.floor(Math.random() * base).toString(base); res = x + res; } if (rem) { var b = Math.pow(base, rem); var x = Math.floor(Math.random() * b).toString(base); res = x + res; } var parsed = parseInt(res, base); if (parsed !== Infinity && parsed >= Math.pow(2, bits)) { return hat(bits, base) } else return res; }; hat.rack = function (bits, base, expandBy) { var fn = function (data) { var iters = 0; do { if (iters ++ > 10) { if (expandBy) bits += expandBy; else throw new Error('too many ID collisions, use more bits') } var id = hat(bits, base); } while (Object.hasOwnProperty.call(hats, id)); hats[id] = data; return id; }; var hats = fn.hats = {}; fn.get = function (id) { return fn.hats[id]; }; fn.set = function (id, value) { fn.hats[id] = value; return fn; }; fn.bits = bits || 128; fn.base = base || 16; return fn; }; }); /** * Create a new id generator / cache instance. * * You may optionally provide a seed that is used internally. * * @param {Seed} seed */ function Ids(seed) { if (!(this instanceof Ids)) { return new Ids(seed); } seed = seed || [128, 36, 1]; this._seed = seed.length ? hat_1.rack(seed[0], seed[1], seed[2]) : seed; } /** * Generate a next id. * * @param {Object} [element] element to bind the id to * * @return {String} id */ Ids.prototype.next = function (element) { return this._seed(element || true); }; /** * Generate a next id with a given prefix. * * @param {Object} [element] element to bind the id to * * @return {String} id */ Ids.prototype.nextPrefixed = function (prefix, element) { var id; do { id = prefix + this.next(true); } while (this.assigned(id)); // claim {prefix}{random} this.claim(id, element); // return return id; }; /** * Manually claim an existing id. * * @param {String} id * @param {String} [element] element the id is claimed by */ Ids.prototype.claim = function (id, element) { this._seed.set(id, element || true); }; /** * Returns true if the given id has already been assigned. * * @param {String} id * @return {Boolean} */ Ids.prototype.assigned = function (id) { return this._seed.get(id) || false; }; /** * Unclaim an id. * * @param {String} id the id to unclaim */ Ids.prototype.unclaim = function (id) { delete this._seed.hats[id]; }; /** * Clear all claimed ids. */ Ids.prototype.clear = function () { var hats = this._seed.hats, id; for (id in hats) { this.unclaim(id); } }; return Ids; }))); //# sourceMappingURL=index.umd.js.map