36 lines
1.6 KiB
C#
36 lines
1.6 KiB
C#
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using System;
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using UnityEngine.XR.ARSubsystems;
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namespace UnityEngine.XR.ARFoundation
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{
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/// <summary>
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/// Represents a reference point tracked by an XR device.
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/// </summary>
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/// <remarks>
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/// A reference point is a pose in the physical environment that is tracked by an XR device.
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/// As the device refines its understanding of the environment, reference points will be
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/// updated, helping you to keep virtual content connected to a real-world position and orientation.
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/// </remarks>
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[DefaultExecutionOrder(ARUpdateOrder.k_Anchor)]
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[DisallowMultipleComponent]
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[HelpURL(HelpUrls.ApiWithNamespace + nameof(ARReferencePoint) + ".html")]
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[Obsolete("ARReferencePoint has been deprecated. Use ARAnchor instead (UnityUpgradable) -> UnityEngine.XR.ARFoundation.ARAnchor", true)]
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public sealed class ARReferencePoint : ARTrackable<XRReferencePoint, ARReferencePoint>
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{
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/// <summary>
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/// Get the native pointer associated with this <see cref="ARReferencePoint"/>.
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/// </summary>
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/// <remarks>
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/// The data that this pointer points to is implementation defined. While its
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/// lifetime is also implementation defined, it should be valid until at least
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/// the next <see cref="ARSession"/> update.
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/// </remarks>
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public IntPtr nativePtr { get { return sessionRelativeData.nativePtr; } }
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/// <summary>
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/// Get the session identifier from which this reference point originated.
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/// </summary>
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public Guid sessionId { get { return sessionRelativeData.sessionId; } }
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}
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}
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