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ARPlusSystem/ARPlusSystem-250418/Library/PackageCache/com.unity.xr.arsubsystems@4.../Runtime/OcclusionSubsystem/OcclusionPreferenceMode.cs

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using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the preference for how to occlude.
/// </summary>
public enum OcclusionPreferenceMode
{
/// <summary>
/// The preference is to occlude using environment depth.
/// </summary>
[Description("PreferEnvironmentOcclusion")]
PreferEnvironmentOcclusion = 0,
/// <summary>
/// The preference is to occlude using human segmentation stencil and depth.
/// </summary>
[Description("PreferHumanOcclusion")]
PreferHumanOcclusion = 1,
}
}