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ARPlusSystem/ARPlusSystem-250418/Library/PackageCache/com.unity.xr.arsubsystems@4.../Tests/Runtime/RaycastSubsystem/XRRaycastSubsystemTests.cs

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using NUnit.Framework;
using Unity.Collections;
using System.Collections.Generic;
namespace UnityEngine.XR.ARSubsystems.Tests
{
public class XRRaycastSubsystemImpl : XRRaycastSubsystem
{
public class MockProvider : Provider
{
public override TrackableChanges<XRRaycast> GetChanges(XRRaycast defaultRaycast, Allocator allocator)
{
throw new System.NotImplementedException();
}
}
}
[TestFixture]
public class XRRaycastSubsystemTestFixture
{
[OneTimeSetUp]
public void RegisterTestDescriptor()
{
XRRaycastSubsystemDescriptor.RegisterDescriptor(new XRRaycastSubsystemDescriptor.Cinfo
{
id = "Test-Raycast",
providerType = typeof(XRRaycastSubsystemImpl.MockProvider),
subsystemTypeOverride = typeof(XRRaycastSubsystemImpl)
});
}
static List<XRRaycastSubsystemDescriptor> s_Descs = new List<XRRaycastSubsystemDescriptor>();
static XRRaycastSubsystem CreateTestRaycastSubsystem()
{
SubsystemManager.GetSubsystemDescriptors(s_Descs);
return s_Descs[0].Create();
}
[Test]
public void RunningStateTests()
{
XRRaycastSubsystem subsystem = CreateTestRaycastSubsystem();
// Initial state is not running
Assert.That(subsystem.running == false);
// After start subsystem is running
subsystem.Start();
Assert.That(subsystem.running == true);
// After start subsystem is running
subsystem.Stop();
Assert.That(subsystem.running == false);
}
}
}