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ARPlusSystem/ARPlusSystem-250418/Library/PackageCache/com.unity.xr.arkit@4.2.10/package.json

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{
"name": "com.unity.xr.arkit",
"displayName": "ARKit XR Plugin",
"version": "4.2.10",
"unity": "2020.3",
"description": "Provides native Apple ARKit integration for use with Unity's multi-platform XR API.\nSupports the following features:\n-Efficient Background Rendering\n-Horizontal Planes\n-Depth Data\n-Anchors\n-Hit Testing\n-Face Tracking\n-Environment Probes\n-Meshing\n-Occlusion",
"keywords": [
"arkit",
"ar",
"augmented",
"xr",
"reality"
],
"dependencies": {
"com.unity.editorcoroutines": "1.0.0",
"com.unity.xr.arsubsystems": "4.2.10",
"com.unity.xr.management": "4.0.1"
},
"_upm": {
"changelog": "### Changed\n\n- Rebuilt static libraries with Xcode version 15.1 (15C65). You are now required to build iOS apps using Xcode version 15.1 or newer.\n- Changed the image tracking documentation to mention the steps for building AssetBundles, referencing [new AR Foundation documentation](xref:arfoundation-image-tracking#use-reference-image-libraries-with-assetbundles).\n- Changed the AR Subsystems dependency version from 4.2.9 to 4.2.10.\n\n### Fixed\n\n- Fixed issue [ARKB-66](https://issuetracker.unity3d.com/issues/application-crashes-when-enabling-and-disabling-ar-for-a-while-on-ios-devices) where iOS apps could intermittently crash when destroying the `ARCameraManager` with multithreaded rendering enabled. This fix requires that you build your app with Unity 2021.3.34f1 or newer.\n- Fixed an issue requiring batch mode to be run twice if executed on a clean project with no library, when making ARKit builds via Linux or Mac OS X."
},
"upmCi": {
"footprint": "91ed74d0ebfaeb6ab878233e06aee7e7fe3f73bc"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.xr.arkit@4.2/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/arfoundation.git",
"type": "git",
"revision": "e9e2efe902fc394d3819244ecff203834e95dcc9"
}
}