516 lines
23 KiB
C#
516 lines
23 KiB
C#
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using System;
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using System.Collections.Generic;
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using Unity.Collections;
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using UnityEngine.SubsystemsImplementation;
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namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// Provides access to a device's camera.
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/// </summary>
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/// <remarks>
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/// The <c>XRCameraSubsystem</c> links a Unity <c>Camera</c> to a device camera for video overlay (pass-thru
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/// rendering). It also allows developers to query for environmental light estimation, when available.
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/// </remarks>
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public class XRCameraSubsystem : SubsystemWithProvider<XRCameraSubsystem, XRCameraSubsystemDescriptor, XRCameraSubsystem.Provider>
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{
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/// <summary>
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/// Construct the <c>XRCameraSubsystem</c>.
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/// </summary>
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public XRCameraSubsystem() { }
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/// <summary>
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/// Gets the camera currently in use.
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/// </summary>
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/// <returns></returns>
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public Feature currentCamera => provider.currentCamera.Cameras();
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/// <summary>
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/// Get or set the requested camera (that is, the <see cref="Feature.AnyCamera"/> bits).
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/// </summary>
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public Feature requestedCamera
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{
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get => provider.requestedCamera;
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set => provider.requestedCamera = value.Cameras();
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}
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/// <summary>
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/// Interface for providing camera functionality for the implementation.
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/// </summary>
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public class Provider : SubsystemProvider<XRCameraSubsystem>
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{
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/// <summary>
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/// An instance of the <see cref="XRCpuImage.Api"/> used to operate on <see cref="XRCpuImage"/> objects.
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/// </summary>
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public virtual XRCpuImage.Api cpuImageApi => null;
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/// <summary>
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/// Property to be implemented by the provder to get the material used by <c>XRCameraSubsystem</c> to
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/// render the camera texture.
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/// </summary>
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/// <returns>
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/// The material to render the camera texture.
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/// </returns>
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public virtual Material cameraMaterial => null;
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/// <summary>
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/// Property to be implemented by the provider to determine whether camera permission has been granted.
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/// </summary>
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/// <value>
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/// <c>true</c> if camera permission has been granted. Otherwise, <c>false</c>.
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/// </value>
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public virtual bool permissionGranted => false;
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/// <summary>
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/// <c>True</c> if culling should be inverted during rendering. Some front-facing
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/// camera modes might require this.
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/// </summary>
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public virtual bool invertCulling => false;
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/// <summary>
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/// This property should get the actual camera facing direction.
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/// </summary>
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public virtual Feature currentCamera => Feature.None;
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/// <summary>
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/// This property should get or set the requested camera facing direction,
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/// that is, the <see cref="Feature.AnyCamera"/> bits.
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/// </summary>
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public virtual Feature requestedCamera
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{
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get => Feature.None;
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set { }
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}
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/// <summary>
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/// Method to be implemented by the provider to start the camera for the subsystem.
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/// </summary>
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public override void Start() { }
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/// <summary>
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/// Method to be implemented by the provider to stop the camera for the subsystem.
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/// </summary>
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public override void Stop() { }
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/// <summary>
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/// Method to be implemented by the provider to destroy the camera for the subsystem.
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/// </summary>
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public override void Destroy() { }
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/// <summary>
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/// Method to be implemented by the provider to get the camera frame for the subsystem.
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/// </summary>
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/// <param name="cameraParams">The current Unity <c>Camera</c> parameters.</param>
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/// <param name="cameraFrame">The current camera frame returned by the method.</param>
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/// <returns>
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/// <c>true</c> if the method successfully got a frame. Otherwise, <c>false</c>.
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/// </returns>
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public virtual bool TryGetFrame(
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XRCameraParams cameraParams,
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out XRCameraFrame cameraFrame)
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{
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cameraFrame = default(XRCameraFrame);
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return false;
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}
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/// <summary>
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/// Property to be implemented by the provider to get the current camera focus mode.
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/// </summary>
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public virtual bool autoFocusEnabled => false;
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/// <summary>
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/// Property to be implemented by the provider to get or set the focus mode for the camera.
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/// </summary>
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public virtual bool autoFocusRequested
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{
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get => false;
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set { }
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}
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/// <summary>
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/// Property to be implemented by the provider to get the current light estimation mode in use.
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/// </summary>
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public virtual Feature currentLightEstimation => Feature.None;
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/// <summary>
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/// Property to be implemented by the provider to get or set the light estimation mode.
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/// </summary>
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public virtual Feature requestedLightEstimation
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{
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get => Feature.None;
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set { }
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}
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/// <summary>
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/// Method to be implemented by the provider to get the camera intrinisics information.
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/// </summary>
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/// <param name="cameraIntrinsics">The camera intrinsics information returned from the method.</param>
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/// <returns>
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/// <c>true</c> if the method successfully gets the camera intrinsics information. Otherwise, <c>false</c>.
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/// </returns>
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public virtual bool TryGetIntrinsics(
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out XRCameraIntrinsics cameraIntrinsics)
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{
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cameraIntrinsics = default(XRCameraIntrinsics);
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return false;
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}
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/// <summary>
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/// Method to be implemented by the provider to query the supported camera configurations.
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/// </summary>
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/// <param name="defaultCameraConfiguration">A default value used to fill the returned array before copying
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/// in real values. This ensures future additions to this struct are backwards compatible.</param>
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/// <param name="allocator">The allocation strategy to use for the returned data.</param>
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/// <returns>
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/// The supported camera configurations.
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/// </returns>
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public virtual NativeArray<XRCameraConfiguration> GetConfigurations(XRCameraConfiguration defaultCameraConfiguration,
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Allocator allocator)
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{
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return new NativeArray<XRCameraConfiguration>(0, allocator);
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}
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/// <summary>
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/// Property to be implemented by the provider to query or set the current camera configuration.
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/// </summary>
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/// <value>
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/// The current camera configuration, if it exists. Otherise, <c>null</c>.
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/// </value>
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/// <exception cref="System.NotSupportedException">Thrown when setting the current configuration if the
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/// implementation does not support camera configurations.</exception>
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/// <exception cref="System.ArgumentException">Thrown when setting the current configuration if the given
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/// configuration is not a valid, supported camera configuration.</exception>
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/// <exception cref="System.InvalidOperationException">Thrown when setting the current configuration if the
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/// implementation is unable to set the current camera configuration.</exception>
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public virtual XRCameraConfiguration? currentConfiguration
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{
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get => null;
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set => throw new NotSupportedException("setting current camera configuration is not supported by this implementation");
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}
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/// <summary>
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/// Get the <see cref="XRTextureDescriptor"/>s associated with the current
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/// <see cref="XRCameraFrame"/>.
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/// </summary>
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/// <returns>The current texture descriptors.</returns>
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/// <param name="defaultDescriptor">A default value which should
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/// be used to fill the returned array before copying in the
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/// real values. This ensures future additions to this struct
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/// are backwards compatible.</param>
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/// <param name="allocator">The allocator to use when creating
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/// the returned <c>NativeArray</c>.</param>
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public virtual NativeArray<XRTextureDescriptor> GetTextureDescriptors(
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XRTextureDescriptor defaultDescriptor,
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Allocator allocator)
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{
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return new NativeArray<XRTextureDescriptor>(0, allocator);
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}
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/// <summary>
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/// Method to be implemented by the provider to get the enabled and disabled shader keywords for the
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/// material.
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/// </summary>
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/// <param name="enabledKeywords">The keywords to enable for the material.</param>
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/// <param name="disabledKeywords">The keywords to disable for the material.</param>
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public virtual void GetMaterialKeywords(out List<string> enabledKeywords, out List<string> disabledKeywords)
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{
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enabledKeywords = null;
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disabledKeywords = null;
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}
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/// <summary>
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/// Method to be implemented by the provider to query for the latest native camera image.
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/// </summary>
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/// <param name="cameraImageCinfo">The metadata required to construct a <see cref="XRCpuImage"/></param>
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/// <returns>
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/// <c>true</c> if the camera image is acquired. Otherwise, <c>false</c>.
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/// </returns>
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/// <exception cref="System.NotSupportedException">Thrown if the implementation does not support camera
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/// image.</exception>
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public virtual bool TryAcquireLatestCpuImage(out XRCpuImage.Cinfo cameraImageCinfo)
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{
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throw new NotSupportedException("getting camera image is not supported by this implementation");
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}
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/// <summary>
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/// Create the camera material from the given camera shader name.
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/// </summary>
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/// <param name="cameraShaderName">The name of the camera shader.</param>
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/// <returns>
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/// The created camera material shader.
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/// </returns>
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/// <exception cref="System.InvalidOperationException">Thrown if the shader cannot be found or if a
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/// material cannot be created for the shader.</exception>
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protected Material CreateCameraMaterial(string cameraShaderName)
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{
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var shader = Shader.Find(cameraShaderName);
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if (shader == null)
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{
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throw new InvalidOperationException($"Could not find shader named '{cameraShaderName}' required "
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+ $"for video overlay on camera subsystem.");
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}
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Material material = new Material(shader);
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if (material == null)
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{
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throw new InvalidOperationException($"Could not create a material for shader named "
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+ $"'{cameraShaderName}' required for video overlay on camera "
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+ $"subsystem.");
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}
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return material;
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}
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/// <summary>
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/// Method to be implemented by the provider to handle any required platform-specific functionality
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/// immediately before rendering the camera background. This method will always be called on the render
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/// thread and should only be called by the code responsible for executing background rendering on
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/// mobile AR platforms.
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/// </summary>
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/// <param name="id">Platform specific identifier.</param>
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public virtual void OnBeforeBackgroundRender(int id) {}
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}
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/// <summary>
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/// Get the current focus mode in use by the provider.
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/// </summary>
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public bool autoFocusEnabled => provider.autoFocusEnabled;
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/// <summary>
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/// Get or set the focus mode for the camera.
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/// </summary>
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/// <value>
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/// The focus mode for the camera.
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/// </value>
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public bool autoFocusRequested
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{
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get => provider.autoFocusRequested;
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set => provider.autoFocusRequested = value;
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}
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/// <summary>
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/// Returns the current light estimation mode in use by the provider.
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/// </summary>
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/// <seealso cref="requestedLightEstimation"/>
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public Feature currentLightEstimation => provider.currentLightEstimation.LightEstimation();
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/// <summary>
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/// Get or set the requested light estimation mode.
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/// </summary>
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/// <value>
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/// The light estimation mode.
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/// </value>
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public Feature requestedLightEstimation
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{
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get => provider.requestedLightEstimation.LightEstimation();
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set => provider.requestedLightEstimation = value.LightEstimation();
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}
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/// <summary>
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/// Gets the <see cref="XRTextureDescriptor"/>s associated with the
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/// current frame. The caller owns the returned <c>NativeArray</c>
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/// and is responsible for calling <c>Dispose</c> on it.
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/// </summary>
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/// <returns>An array of texture descriptors.</returns>
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/// <param name="allocator">The allocator to use when creating
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/// the returned <c>NativeArray</c>.</param>
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public NativeArray<XRTextureDescriptor> GetTextureDescriptors(
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Allocator allocator)
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{
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return provider.GetTextureDescriptors(
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default(XRTextureDescriptor),
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allocator);
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}
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/// <summary>
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/// Get the material used by <c>XRCameraSubsystem</c> to render the camera texture.
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/// </summary>
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/// <value>
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/// The material to render the camera texture.
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/// </value>
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public Material cameraMaterial => provider.cameraMaterial;
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/// <summary>
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/// Method to be called on the render thread to handle any required platform-specific functionality
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/// immediately before rendering the camera background. This method will always be called on the render
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/// thread and should only be called by the code responsible for executing background rendering on
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/// mobile AR platforms.
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/// </summary>
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/// <param name="id">Platform-specific identifier.</param>
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public void OnBeforeBackgroundRender(int id)
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{
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provider.OnBeforeBackgroundRender(id);
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}
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/// <summary>
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/// Returns the camera intrinsics information.
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/// </summary>
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/// <remarks>
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/// > [!NOTE]
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/// > The intrinsics may change each frame. You should call this each frame that you need intrinsics
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/// > in order to ensure you are using the intrinsics for the current frame.
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/// </remarks>
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/// <param name="cameraIntrinsics">The camera intrinsics information returned from the method.</param>
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/// <returns>
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/// <c>true</c> if the method successfully gets the camera intrinsics information. Otherwise, <c>false</c>.
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/// </returns>
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public bool TryGetIntrinsics(out XRCameraIntrinsics cameraIntrinsics)
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{
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return provider.TryGetIntrinsics(out cameraIntrinsics);
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}
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/// <summary>
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/// Queries for the supported camera configurations.
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/// </summary>
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/// <param name="allocator">The allocation strategy to use for the returned data.</param>
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/// <returns>
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/// The supported camera configurations.
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/// </returns>
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public NativeArray<XRCameraConfiguration> GetConfigurations(Allocator allocator)
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{
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return provider.GetConfigurations(default(XRCameraConfiguration), allocator);
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}
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/// <summary>
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/// The current camera configuration.
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/// </summary>
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/// <value>
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/// The current camera configuration, if it exists. Otherise, <c>null</c>.
|
||
|
|
/// </value>
|
||
|
|
/// <exception cref="System.NotSupportedException">Thrown when setting the current configuration if the
|
||
|
|
/// implementation does not support camera configurations.</exception>
|
||
|
|
/// <exception cref="System.ArgumentNullException">Thrown when setting the current configuration if the given
|
||
|
|
/// configuration is <c>null</c>.</exception>
|
||
|
|
/// <exception cref="System.ArgumentException">Thrown when setting the current configuration if the given
|
||
|
|
/// configuration is not a supported camera configuration.</exception>
|
||
|
|
/// <exception cref="System.InvalidOperationException">Thrown when setting the current configuration if the
|
||
|
|
/// implementation is unable to set the current camera configuration.</exception>
|
||
|
|
public virtual XRCameraConfiguration? currentConfiguration
|
||
|
|
{
|
||
|
|
get => provider.currentConfiguration;
|
||
|
|
set
|
||
|
|
{
|
||
|
|
if (value == null)
|
||
|
|
{
|
||
|
|
throw new ArgumentNullException("value", "cannot set the camera configuration to null");
|
||
|
|
}
|
||
|
|
|
||
|
|
provider.currentConfiguration = value;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Set this to <c>true</c> to invert the culling mode during rendering. Some front-facing
|
||
|
|
/// camera modes might require this.
|
||
|
|
/// </summary>
|
||
|
|
public bool invertCulling => provider.invertCulling;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Get the latest frame from the provider.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="cameraParams">The Unity <c>Camera</c> parameters.</param>
|
||
|
|
/// <param name="frame">The camera frame to be populated if the subsystem is running and successfully provides
|
||
|
|
/// the latest camera frame.</param>
|
||
|
|
/// <returns>
|
||
|
|
/// <c>true</c> if the camera frame is successfully returned. Otherwise, <c>false</c>.
|
||
|
|
/// </returns>
|
||
|
|
public bool TryGetLatestFrame(
|
||
|
|
XRCameraParams cameraParams,
|
||
|
|
out XRCameraFrame frame)
|
||
|
|
{
|
||
|
|
if (running && provider.TryGetFrame(cameraParams, out frame))
|
||
|
|
{
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
frame = default(XRCameraFrame);
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Determines whether camera permission has been granted.
|
||
|
|
/// </summary>
|
||
|
|
/// <value>
|
||
|
|
/// <c>true</c> if camera permission has been granted. Otherwise, <c>false</c>.
|
||
|
|
/// </value>
|
||
|
|
public bool permissionGranted => provider.permissionGranted;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Get the enabled and disabled shader keywords for the material.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="enabledKeywords">The keywords to enable for the material.</param>
|
||
|
|
/// <param name="disabledKeywords">The keywords to disable for the material.</param>
|
||
|
|
public void GetMaterialKeywords(out List<string> enabledKeywords, out List<string> disabledKeywords)
|
||
|
|
=> provider.GetMaterialKeywords(out enabledKeywords, out disabledKeywords);
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Attempts to acquire the latest camera image. This provides direct access to the raw pixel data, as well as
|
||
|
|
/// to utilities to convert to RGB and Grayscale formats. This method is obsolete. Use
|
||
|
|
/// <see cref="TryAcquireLatestCpuImage"/> instead.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// The returned <see cref="XRCpuImage"/> must be disposed to avoid resource leaks.
|
||
|
|
/// </remarks>
|
||
|
|
/// <param name="cpuImage">A valid <see cref="XRCpuImage"/> if this method returns <c>true</c>.</param>
|
||
|
|
/// <returns>Returns `true` if the image was acquired. Returns `false` otherwise.</returns>
|
||
|
|
/// <exception cref="System.NotSupportedException">Thrown if the implementation does not support camera image.
|
||
|
|
/// </exception>
|
||
|
|
[Obsolete("Use TryAcquireLatestCpuImage instead. (2020-05-19)")]
|
||
|
|
public bool TryGetLatestImage(out XRCpuImage cpuImage) => TryAcquireLatestCpuImage(out cpuImage);
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Attempts to acquire the latest camera image. This provides direct access to the raw pixel data, as well as
|
||
|
|
/// to utilities to convert to RGB and Grayscale formats.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// The returned <see cref="XRCpuImage"/> must be disposed to avoid resource leaks.
|
||
|
|
/// </remarks>
|
||
|
|
/// <param name="cpuImage">A valid <see cref="XRCpuImage"/> if this method returns <c>true</c>.</param>
|
||
|
|
/// <returns>Returns `true` if the image was acquired. Returns `false` otherwise.</returns>
|
||
|
|
/// <exception cref="System.NotSupportedException">Thrown if the implementation does not support camera image.
|
||
|
|
/// </exception>
|
||
|
|
public bool TryAcquireLatestCpuImage(out XRCpuImage cpuImage)
|
||
|
|
{
|
||
|
|
if (provider.cpuImageApi != null && provider.TryAcquireLatestCpuImage(out var cinfo))
|
||
|
|
{
|
||
|
|
cpuImage = new XRCpuImage(provider.cpuImageApi, cinfo);
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
cpuImage = default;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Registers a camera subsystem implementation based on the given subsystem parameters.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="cameraSubsystemParams">The parameters defining the camera subsystem functionality implemented
|
||
|
|
/// by the subsystem provider.</param>
|
||
|
|
/// <returns>
|
||
|
|
/// <c>true</c> if the subsystem implementation is registered. Otherwise, <c>false</c>.
|
||
|
|
/// </returns>
|
||
|
|
/// <exception cref="System.ArgumentException">Thrown when the values specified in the
|
||
|
|
/// <see cref="XRCameraSubsystemCinfo"/> parameter are invalid. Typically, this will occur
|
||
|
|
/// <list type="bullet">
|
||
|
|
/// <item>
|
||
|
|
/// <description>if <see cref="XRCameraSubsystemCinfo.id"/> is <c>null</c> or empty</description>
|
||
|
|
/// </item>
|
||
|
|
/// <item>
|
||
|
|
/// <description>if <see cref="XRCameraSubsystemCinfo.implementationType"/> is <c>null</c></description>
|
||
|
|
/// </item>
|
||
|
|
/// <item>
|
||
|
|
/// <description>if <see cref="XRCameraSubsystemCinfo.implementationType"/> does not derive from the
|
||
|
|
/// <see cref="XRCameraSubsystem"/> class
|
||
|
|
/// </description>
|
||
|
|
/// </item>
|
||
|
|
/// </list>
|
||
|
|
/// </exception>
|
||
|
|
public static bool Register(XRCameraSubsystemCinfo cameraSubsystemParams)
|
||
|
|
{
|
||
|
|
XRCameraSubsystemDescriptor cameraSubsystemDescriptor = XRCameraSubsystemDescriptor.Create(cameraSubsystemParams);
|
||
|
|
SubsystemDescriptorStore.RegisterDescriptor(cameraSubsystemDescriptor);
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|