289 lines
11 KiB
C#
289 lines
11 KiB
C#
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using System;
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using UnityEngine.SubsystemsImplementation;
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namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// Capabilities of a face subsystem implementation.
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/// </summary>
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[Flags]
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public enum FaceSubsystemCapabilities
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{
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/// <summary>
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/// The subsystem has no capabilities
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/// </summary>
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None = 0,
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/// <summary>
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/// The subsystem can produce a <c>Pose</c> for a face.
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/// </summary>
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Pose = 1 << 0,
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/// <summary>
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/// The subsystem can generate vertices and triangle indices for a mesh that represents a face.
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/// </summary>
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MeshVerticesAndIndices = 1 << 1,
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/// <summary>
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/// The subsystem can supply texture coordinates for a face mesh.
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/// </summary>
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MeshUVs = 1 << 2,
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/// <summary>
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/// The subsystem can supply normals for a face mesh.
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/// </summary>
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MeshNormals = 1 << 3,
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/// <summary>
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/// The subsystem can supply eye tracking data for a face.
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/// </summary>
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EyeTracking = 1 << 4
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}
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/// <summary>
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/// This struct is an initializer for the creation of a <see cref="XRFaceSubsystemDescriptor"/>.
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/// </summary>
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/// <remarks>
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/// During <c>InitializeOnLoad</c>, the Face Tracking data provider should create a descriptor using
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/// the parameters here to specify which of the XRFaceSubsystem features it supports.
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/// </remarks>
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public struct FaceSubsystemParams : IEquatable<FaceSubsystemParams>
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{
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/// <summary>
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/// The string identifier for a specific implementation.
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/// </summary>
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public string id { get; set; }
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/// <summary>
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/// Specifies the provider implementation type to use for instantiation.
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/// </summary>
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/// <value>
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/// The provider implementation type to use for instantiation.
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/// </value>
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public Type providerType { get; set; }
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/// <summary>
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/// Specifies the <c>XRFaceSubsystem</c>-derived type that forwards casted calls to its provider.
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/// </summary>
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/// <value>
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/// The type of the subsystem to use for instantiation. If null, <c>XRFaceSubsystem</c> will be instantiated.
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/// </value>
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public Type subsystemTypeOverride { get; set; }
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/// <summary>
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/// The concrete <c>Type</c> which will be instantiated if <c>Create</c> is called on this subsystem descriptor.
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/// </summary>
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[Obsolete("XRFaceSubsystem no longer supports the deprecated set of base classes for subsystems as of Unity 2020.2. Use providerType and, optionally, subsystemTypeOverride instead.", true)]
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public Type subsystemImplementationType { get; set; }
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/// <summary>
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/// Whether the subsystem supports getting a pose for the face.
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/// </summary>
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public bool supportsFacePose
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{
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get => (m_Capabilities & FaceSubsystemCapabilities.Pose) != 0;
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.Pose;
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}
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else
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{
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m_Capabilities &= ~FaceSubsystemCapabilities.Pose;
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}
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}
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}
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/// <summary>
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/// Whether the subsystem supports getting vertices and triangle indices describing a face mesh.
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/// </summary>
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public bool supportsFaceMeshVerticesAndIndices
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{
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get => (m_Capabilities & FaceSubsystemCapabilities.MeshVerticesAndIndices) != 0;
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.MeshVerticesAndIndices;
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}
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else
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{
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m_Capabilities &= ~FaceSubsystemCapabilities.MeshVerticesAndIndices;
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}
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}
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}
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/// <summary>
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/// Whether the subsystem supports texture coordinates for the face mesh.
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/// </summary>
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public bool supportsFaceMeshUVs
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{
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get => (m_Capabilities & FaceSubsystemCapabilities.MeshUVs) != 0;
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.MeshUVs;
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}
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else
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{
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m_Capabilities &= ~FaceSubsystemCapabilities.MeshUVs;
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}
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}
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}
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/// <summary>
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/// Whether the subsystem supports normals for the face mesh.
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/// </summary>
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public bool supportsFaceMeshNormals
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{
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get => (m_Capabilities & FaceSubsystemCapabilities.MeshNormals) != 0;
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.MeshNormals;
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}
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else
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{
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m_Capabilities &= ~FaceSubsystemCapabilities.MeshNormals;
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}
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}
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}
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/// <summary>
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/// Whether the subsystem supports eye tracking for each detected face.
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/// </summary>
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public bool supportsEyeTracking
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{
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get => (m_Capabilities & FaceSubsystemCapabilities.EyeTracking) != 0;
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.EyeTracking;
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}
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else
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{
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m_Capabilities &= FaceSubsystemCapabilities.EyeTracking;
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}
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}
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}
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FaceSubsystemCapabilities m_Capabilities;
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/// <summary>
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/// Tests for equality.
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/// </summary>
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/// <param name="other">The other <see cref="FaceSubsystemParams"/> to compare against.</param>
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/// <returns>`True` if every field in <paramref name="other"/> is equal to this <see cref="FaceSubsystemParams"/>, otherwise false.</returns>
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public bool Equals(FaceSubsystemParams other)
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{
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return
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m_Capabilities == other.m_Capabilities &&
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ReferenceEquals(id, other.id) &&
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ReferenceEquals(providerType, other.providerType) &&
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ReferenceEquals(subsystemTypeOverride, other.subsystemTypeOverride);
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}
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/// <summary>
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/// Tests for equality.
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/// </summary>
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/// <param name="obj">The `object` to compare against.</param>
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/// <returns>`True` if <paramref name="obj"/> is of type <see cref="FaceSubsystemParams"/> and
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/// <see cref="Equals(FaceSubsystemParams)"/> also returns `true`; otherwise `false`.</returns>
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public override bool Equals(object obj) => (obj is FaceSubsystemParams) && Equals((FaceSubsystemParams)obj);
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/// <summary>
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/// Generates a hash suitable for use with containers like `HashSet` and `Dictionary`.
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/// </summary>
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/// <returns>A hash code generated from this object's fields.</returns>
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public override int GetHashCode()
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{
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unchecked
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{
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int hashCode = HashCodeUtil.ReferenceHash(id);
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hashCode = 486187739 * hashCode + HashCodeUtil.ReferenceHash(providerType);
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hashCode = 486187739 * hashCode + HashCodeUtil.ReferenceHash(subsystemTypeOverride);
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hashCode = 486187739 * hashCode + ((int)m_Capabilities).GetHashCode();
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return hashCode;
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}
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}
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/// <summary>
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/// Tests for equality. Same as <see cref="Equals(FaceSubsystemParams)"/>.
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/// </summary>
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/// <param name="lhs">The left-hand side of the comparison.</param>
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/// <param name="rhs">The right-hand side of the comparison.</param>
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/// <returns>`True` if <paramref name="lhs"/> is equal to <paramref name="rhs"/>, otherwise `false`.</returns>
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public static bool operator==(FaceSubsystemParams lhs, FaceSubsystemParams rhs) => lhs.Equals(rhs);
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/// <summary>
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/// Tests for inequality. Same as `!`<see cref="Equals(FaceSubsystemParams)"/>.
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/// </summary>
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/// <param name="lhs">The left-hand side of the comparison.</param>
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/// <param name="rhs">The right-hand side of the comparison.</param>
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/// <returns>`True` if <paramref name="lhs"/> is not equal to <paramref name="rhs"/>, otherwise `false`.</returns>
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public static bool operator!=(FaceSubsystemParams lhs, FaceSubsystemParams rhs) => lhs.Equals(rhs);
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}
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/// <summary>
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/// The descriptor of the <see cref="XRFaceSubsystem"/> that shows which face tracking features are available on that XRSubsystem.
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/// </summary>
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/// <remarks>
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/// Use the <c>Create</c> factory method along with <see cref="FaceSubsystemParams"/> struct to construct and
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/// register one of these from each face tracking data provider.
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/// </remarks>
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public class XRFaceSubsystemDescriptor : SubsystemDescriptorWithProvider<XRFaceSubsystem, XRFaceSubsystem.Provider>
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{
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XRFaceSubsystemDescriptor(FaceSubsystemParams descriptorParams)
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{
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id = descriptorParams.id;
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providerType = descriptorParams.providerType;
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subsystemTypeOverride = descriptorParams.subsystemTypeOverride;
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supportsFacePose = descriptorParams.supportsFacePose;
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supportsFaceMeshVerticesAndIndices = descriptorParams.supportsFaceMeshVerticesAndIndices;
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supportsFaceMeshUVs = descriptorParams.supportsFaceMeshUVs;
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supportsFaceMeshNormals = descriptorParams.supportsFaceMeshNormals;
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supportsEyeTracking = descriptorParams.supportsEyeTracking;
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}
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/// <summary>
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/// Whether the subsystem can produce a <c>Pose</c> for each detected face.
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/// </summary>
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public bool supportsFacePose { get; }
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/// <summary>
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/// Whether the subsystem supports face meshes and can produce vertices and triangle indices that represent a face mesh.
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/// </summary>
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public bool supportsFaceMeshVerticesAndIndices { get; }
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/// <summary>
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/// Whether the subsystem supports texture coordinates for each face mesh.
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/// </summary>
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public bool supportsFaceMeshUVs { get; }
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/// <summary>
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/// Whether the subsystem supports normals for each face mesh.
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/// </summary>
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public bool supportsFaceMeshNormals { get; }
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/// <summary>
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/// Whether the subsystem supports eye tracking for each detected face.
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/// </summary>
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public bool supportsEyeTracking { get; }
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/// <summary>
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/// Creates a subsystem descriptor. Used to register an implementation of the <see cref="XRFaceSubsystem"/>.
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/// </summary>
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/// <param name="descriptorParams">Parameters describing the <see cref="XRFaceSubsystem"/>.</param>
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public static void Create(FaceSubsystemParams descriptorParams)
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{
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var descriptor = new XRFaceSubsystemDescriptor(descriptorParams);
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SubsystemDescriptorStore.RegisterDescriptor(descriptor);
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}
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}
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}
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