235 lines
9.6 KiB
C#
235 lines
9.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine.Serialization;
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using UnityEngine.XR.ARSubsystems;
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namespace UnityEngine.XR.ARFoundation
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{
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/// <summary>
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/// Manages anchors.
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/// </summary>
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/// <remarks>
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/// <para>Use this component to programmatically add, remove, or query for
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/// anchors. Anchors are <c>Pose</c>s in the world
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/// which will be periodically updated by an AR device as its understanding
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/// of the world changes.</para>
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/// <para>Subscribe to changes (added, updated, and removed) via the
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/// <see cref="ARAnchorManager.anchorsChanged"/> event.</para>
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/// </remarks>
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/// <seealso cref="ARTrackableManager{TSubsystem,TSubsystemDescriptor,TProvider,TSessionRelativeData,TTrackable}"/>
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[DefaultExecutionOrder(ARUpdateOrder.k_AnchorManager)]
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[DisallowMultipleComponent]
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[RequireComponent(typeof(ARSessionOrigin))]
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[HelpURL(HelpUrls.ApiWithNamespace + nameof(ARAnchorManager) + ".html")]
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public sealed class ARAnchorManager : ARTrackableManager<
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XRAnchorSubsystem,
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XRAnchorSubsystemDescriptor,
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XRAnchorSubsystem.Provider,
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XRAnchor,
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ARAnchor>
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{
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[SerializeField]
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[Tooltip("If not null, instantiates this prefab for each instantiated anchor.")]
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[FormerlySerializedAs("m_ReferencePointPrefab")]
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GameObject m_AnchorPrefab;
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/// <summary>
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/// This prefab will be instantiated for each <see cref="ARAnchor"/>. May be `null`.
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/// </summary>
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/// <remarks>
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/// The purpose of this property is to extend the functionality of <see cref="ARAnchor"/>s.
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/// It is not the recommended way to instantiate content associated with an <see cref="ARAnchor"/>.
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/// See [Anchoring content](xref:arfoundation-anchor-manager#anchoring-content) for more details.
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/// </remarks>
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public GameObject anchorPrefab
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{
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get => m_AnchorPrefab;
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set => m_AnchorPrefab = value;
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}
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/// <summary>
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/// Invoked once per frame to communicate changes to anchors, including
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/// new anchors, the update of existing anchors, and the removal
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/// of previously existing anchors.
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/// </summary>
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public event Action<ARAnchorsChangedEventArgs> anchorsChanged;
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/// <summary>
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/// Attempts to add an <see cref="ARAnchor"/> with the given <c>Pose</c>.
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/// </summary>
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/// <remarks>
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/// If <see cref="ARTrackableManager{TSubsystem,TSubsystemDescriptor,TProvider,TSessionRelativeData,TTrackable}.GetPrefab()"/>
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/// is not null, a new instance of that prefab will be instantiated. Otherwise, a
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/// new <c>GameObject</c> will be created. In either case, the resulting
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/// <c>GameObject</c> will have an <see cref="ARAnchor"/> component on it.
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/// </remarks>
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/// <param name="pose">The pose, in Unity world space, of the <see cref="ARAnchor"/>.</param>
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/// <returns>A new <see cref="ARAnchor"/> if successful, otherwise <c>null</c>.</returns>
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/// <exception cref="System.InvalidOperationException">Thrown if this `MonoBehaviour` is not enabled.</exception>
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/// <exception cref="System.InvalidOperationException">Thrown if the underlying subsystem is `null`.</exception>
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[Obsolete("Add an anchor using AddComponent<" + nameof(ARAnchor) + ">(). (2020-10-06)")]
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public ARAnchor AddAnchor(Pose pose)
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{
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if (!enabled)
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throw new InvalidOperationException("Cannot create an anchor from a disabled anchor manager.");
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if (subsystem == null)
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throw new InvalidOperationException("Anchor manager has no subsystem. Enable the manager first.");
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var sessionRelativePose = sessionOrigin.trackablesParent.InverseTransformPose(pose);
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// Add the anchor to the XRAnchorSubsystem
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if (subsystem.TryAddAnchor(sessionRelativePose, out var sessionRelativeData))
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{
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return CreateTrackableImmediate(sessionRelativeData);
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}
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return null;
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}
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internal bool TryAddAnchor(ARAnchor anchor)
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{
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if (!CanBeAddedToSubsystem(anchor))
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return false;
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var t = anchor.transform;
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var sessionRelativePose = sessionOrigin.trackablesParent.InverseTransformPose(new Pose(t.position, t.rotation));
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// Add the anchor to the XRAnchorSubsystem
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if (subsystem.TryAddAnchor(sessionRelativePose, out var sessionRelativeData))
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{
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CreateTrackableFromExisting(anchor, sessionRelativeData);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Attempts to create a new anchor that is attached to an existing <see cref="ARPlane"/>.
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/// </summary>
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/// <param name="plane">The <see cref="ARPlane"/> to which to attach.</param>
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/// <param name="pose">The initial <c>Pose</c>, in Unity world space, of the anchor.</param>
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/// <returns>A new <see cref="ARAnchor"/> if successful, otherwise <c>null</c>.</returns>
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public ARAnchor AttachAnchor(ARPlane plane, Pose pose)
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{
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if (!enabled)
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throw new InvalidOperationException("Cannot create an anchor from a disabled anchor manager.");
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if (subsystem == null)
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throw new InvalidOperationException("Anchor manager has no subsystem. Enable the manager first.");
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if (plane == null)
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throw new ArgumentNullException(nameof(plane));
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var sessionRelativePose = sessionOrigin.trackablesParent.InverseTransformPose(pose);
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if (subsystem.TryAttachAnchor(plane.trackableId, sessionRelativePose, out var sessionRelativeData))
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{
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return CreateTrackableImmediate(sessionRelativeData);
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}
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return null;
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}
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/// <summary>
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/// Attempts to remove an <see cref="ARAnchor"/>.
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/// </summary>
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/// <param name="anchor">The anchor you wish to remove.</param>
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/// <returns>
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/// <c>True</c> if the anchor was successfully removed.
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/// <c>False</c> usually means the anchor is not longer tracked by the system.
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/// </returns>
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[Obsolete("Call Destroy() on the " + nameof(ARAnchor) + " component to remove it. (2020-10-06)")]
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public bool RemoveAnchor(ARAnchor anchor)
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{
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if (!enabled)
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throw new InvalidOperationException("Cannot create an anchor from a disabled anchor manager.");
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if (subsystem == null)
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throw new InvalidOperationException("Anchor manager has no subsystem. Enable the manager first.");
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if (anchor == null)
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throw new ArgumentNullException(nameof(anchor));
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if (subsystem.TryRemoveAnchor(anchor.trackableId))
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{
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DestroyPendingTrackable(anchor.trackableId);
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return true;
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}
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return false;
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}
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internal bool TryRemoveAnchor(ARAnchor anchor)
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{
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if (anchor == null)
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throw new ArgumentNullException(nameof(anchor));
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if (subsystem == null)
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return false;
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if (subsystem.TryRemoveAnchor(anchor.trackableId))
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{
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if (m_PendingAdds.ContainsKey(anchor.trackableId))
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{
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m_PendingAdds.Remove(anchor.trackableId);
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m_Trackables.Remove(anchor.trackableId);
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}
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anchor.pending = false;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Gets the <see cref="ARAnchor"/> with given <paramref name="trackableId"/>,
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/// or <c>null</c> if it does not exist.
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/// </summary>
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/// <param name="trackableId">The <see cref="TrackableId"/> of the <see cref="ARAnchor"/> to retrieve.</param>
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/// <returns>The <see cref="ARAnchor"/> with <paramref name="trackableId"/> or <c>null</c> if it does not exist.</returns>
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public ARAnchor GetAnchor(TrackableId trackableId)
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{
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if (m_Trackables.TryGetValue(trackableId, out var anchor))
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return anchor;
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return null;
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}
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/// <summary>
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/// Get the prefab to instantiate for each <see cref="ARAnchor"/>.
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/// </summary>
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/// <returns>The prefab to instantiate for each <see cref="ARAnchor"/>.</returns>
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protected override GameObject GetPrefab() => m_AnchorPrefab;
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/// <summary>
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/// The name to assign to the `GameObject` instantiated for each <see cref="ARAnchor"/>.
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/// </summary>
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protected override string gameObjectName => "Anchor";
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/// <summary>
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/// Invoked when the base class detects trackable changes.
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/// </summary>
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/// <param name="added">The list of added anchors.</param>
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/// <param name="updated">The list of updated anchors.</param>
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/// <param name="removed">The list of removed anchors.</param>
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protected override void OnTrackablesChanged(
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List<ARAnchor> added,
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List<ARAnchor> updated,
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List<ARAnchor> removed)
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{
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if (anchorsChanged != null)
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{
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using (new ScopedProfiler("OnAnchorsChanged"))
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{
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anchorsChanged(new ARAnchorsChangedEventArgs(
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added,
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updated,
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removed));
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}
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}
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}
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}
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}
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