37 lines
1.8 KiB
C#
37 lines
1.8 KiB
C#
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namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// A provider-specific reference object.
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/// </summary>
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/// <remarks>
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/// <para>
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/// A reference object represents a 3D scan of a real object that can
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/// be recognized in the environment. Each <see cref="XRReferenceObject"/>
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/// contains a list of provider-specific <see cref="XRReferenceObjectEntry"/>.
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/// Each provider (implementation of <see cref="XRObjectTrackingSubsystem"/>)
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/// should derive a new type from this type.
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/// </para><para>
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/// Each <see cref="XRReferenceObjectEntry"/> is generally an asset on disk
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/// in a format specific to that provider.
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/// </para>
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/// </remarks>
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/// <seealso cref="XRReferenceObject"/>
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/// <seealso cref="XRReferenceObjectLibrary"/>
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[HelpURL(HelpUrls.Api + "UnityEngine.XR.ARSubsystems.XRReferenceObjectEntry.html")]
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public abstract class XRReferenceObjectEntry : ScriptableObject
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{
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/// <summary>
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/// Invoked when an <see cref="XRReferenceObject"/> is added to an <see cref="XRReferenceObjectLibrary"/>.
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/// </summary>
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/// <remarks>
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/// Override this method if your <see cref="XRReferenceObjectEntry"/> needs to perform logic when a novel
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/// <see cref="XRReferenceObject"/> is added to an <see cref="XRReferenceObjectLibrary"/>.
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///
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/// The default implementation takes no action and has no effect.
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/// </remarks>
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/// <param name="library">The library to which <param name="referenceObject"> is being added.</param></param>
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/// <param name="referenceObject">The reference object being added to <paramref name="library"/>.</param>
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protected internal virtual void OnAddToLibrary(XRReferenceObjectLibrary library, XRReferenceObject referenceObject) { }
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}
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}
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