23 lines
629 B
C#
23 lines
629 B
C#
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using System.ComponentModel;
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namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// Represents the preference for how to occlude.
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/// </summary>
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public enum OcclusionPreferenceMode
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{
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/// <summary>
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/// The preference is to occlude using environment depth.
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/// </summary>
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[Description("PreferEnvironmentOcclusion")]
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PreferEnvironmentOcclusion = 0,
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/// <summary>
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/// The preference is to occlude using human segmentation stencil and depth.
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/// </summary>
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[Description("PreferHumanOcclusion")]
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PreferHumanOcclusion = 1,
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}
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}
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