36 lines
923 B
C#
36 lines
923 B
C#
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace ARLocation.Utils
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{
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public class FadeOutTextMesh : MonoBehaviour
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{
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[FormerlySerializedAs("duration")] public float Duration = 2.0f;
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private TextMesh textMesh;
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// Use this for initialization
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void Start()
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{
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textMesh = GetComponent<TextMesh>();
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StartCoroutine("FadeOut");
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}
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IEnumerator FadeOut()
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{
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var t = Duration;
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var initialColor = textMesh.color;
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while (textMesh.color.a > 0.001f)
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{
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var color = textMesh.color;
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var target = new Color(color.r, color.g, color.b, 0);
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textMesh.color = Color.Lerp(initialColor, target, 1 - t / Duration);
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t -= Time.deltaTime;
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yield return null;
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}
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}
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}
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}
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