26 lines
490 B
C#
26 lines
490 B
C#
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using UnityEngine;
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namespace ARLocation.Utils
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{
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public class ShowHideSelfOnPointerClick : MonoBehaviour
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{
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private Canvas canvas;
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// Use this for initialization
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void Start()
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{
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canvas = GetComponent<Canvas>();
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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canvas.enabled = !canvas.enabled;
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}
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}
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}
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}
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