87 lines
3.6 KiB
C#
87 lines
3.6 KiB
C#
|
|
using System;
|
||
|
|
using UnityEngine.XR.ARSubsystems;
|
||
|
|
|
||
|
|
namespace UnityEngine.XR.ARFoundation
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// The base class for all <see cref="ARTrackable{TSessionRelativeData,TTrackable}"/> types.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// A "trackable" is something that is tracked in the physical environment. These include:
|
||
|
|
/// - <see cref="ARAnchor"/>
|
||
|
|
/// - <see cref="AREnvironmentProbe"/>
|
||
|
|
/// - <see cref="ARFace"/>
|
||
|
|
/// - <see cref="ARHumanBody"/>
|
||
|
|
/// - <see cref="ARParticipant"/>
|
||
|
|
/// - <see cref="ARPlane"/>
|
||
|
|
/// - <see cref="ARPointCloud"/>
|
||
|
|
/// - <see cref="ARRaycast"/>
|
||
|
|
/// - <see cref="ARTrackedImage"/>
|
||
|
|
/// - <see cref="ARTrackedObject"/>
|
||
|
|
/// </remarks>
|
||
|
|
public abstract class ARTrackable : MonoBehaviour { }
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// A generic component for trackables. A "trackable" is a feature in the physical
|
||
|
|
/// environment that can be detected and tracked by an XR device.
|
||
|
|
/// </summary>
|
||
|
|
/// <typeparam name="TSessionRelativeData">The raw, session-relative data type used to update this trackable.</typeparam>
|
||
|
|
/// <typeparam name="TTrackable">The concrete class which derives from <see cref="ARTrackable{TSessionRelativeData, TTrackable}"/>.</typeparam>
|
||
|
|
public class ARTrackable<TSessionRelativeData, TTrackable> : ARTrackable
|
||
|
|
where TSessionRelativeData : struct, ITrackable
|
||
|
|
where TTrackable : ARTrackable<TSessionRelativeData, TTrackable>
|
||
|
|
{
|
||
|
|
[SerializeField]
|
||
|
|
[Tooltip("If true, this component's GameObject will be removed immediately when this trackable is removed.")]
|
||
|
|
bool m_DestroyOnRemoval = true;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// If true, this component's <c>GameObject</c> will be removed immediately when the XR device reports this trackable is no longer tracked.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// Setting this to false will keep the <c>GameObject</c> around. You might want to do this, for example,
|
||
|
|
/// if you have custom removal logic, such as a fade out.
|
||
|
|
/// </remarks>
|
||
|
|
public bool destroyOnRemoval
|
||
|
|
{
|
||
|
|
get => m_DestroyOnRemoval;
|
||
|
|
set => m_DestroyOnRemoval = value;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// The <c>TrackableId</c> associated with this trackable. <c>TrackableId</c>s
|
||
|
|
/// are typically unique to a particular session.
|
||
|
|
/// </summary>
|
||
|
|
public TrackableId trackableId => sessionRelativeData.trackableId;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// The tracking state associated with this trackable.
|
||
|
|
/// </summary>
|
||
|
|
public TrackingState trackingState => sessionRelativeData.trackingState;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Pending means the trackable was added manually (usually via an <c>AddTrackable</c>-style method
|
||
|
|
/// on its manager) but has not yet been reported as added.
|
||
|
|
/// </summary>
|
||
|
|
public bool pending { get; internal set; }
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// The session-relative data associated with this trackable.
|
||
|
|
/// </summary>
|
||
|
|
protected TSessionRelativeData sessionRelativeData { get; private set; }
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Invoked just after the session-relative data has been set.
|
||
|
|
/// The <c>GameObject</c>'s transform has already been updated.
|
||
|
|
/// You may override this method to perform further updates specific
|
||
|
|
/// to the derived trackable.
|
||
|
|
/// </summary>
|
||
|
|
protected internal virtual void OnAfterSetSessionRelativeData()
|
||
|
|
{ }
|
||
|
|
|
||
|
|
internal void SetSessionRelativeData(TSessionRelativeData data) => sessionRelativeData = data;
|
||
|
|
|
||
|
|
internal Pose sessionRelativePose => sessionRelativeData.pose;
|
||
|
|
}
|
||
|
|
}
|