20 lines
554 B
C#
20 lines
554 B
C#
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using NUnit.Framework;
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namespace UnityEditor.XR.ARSubsystems
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{
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[TestFixture]
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class AssetBundlesSamples
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{
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#region export_assetbundles_function
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static void ExportAssetBundles(string directoryPath, BuildTarget buildTarget)
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{
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UnityEditor.XR.ARSubsystems.ARBuildProcessor.PreprocessBuild(buildTarget);
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BuildPipeline.BuildAssetBundles(
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directoryPath,
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BuildAssetBundleOptions.ForceRebuildAssetBundle,
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buildTarget);
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}
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#endregion
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}
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}
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