32 lines
1.9 KiB
JSON
32 lines
1.9 KiB
JSON
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{
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"name": "com.unity.xr.arkit",
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"displayName": "ARKit XR Plugin",
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"version": "4.2.10",
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"unity": "2020.3",
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"description": "Provides native Apple ARKit integration for use with Unity's multi-platform XR API.\nSupports the following features:\n-Efficient Background Rendering\n-Horizontal Planes\n-Depth Data\n-Anchors\n-Hit Testing\n-Face Tracking\n-Environment Probes\n-Meshing\n-Occlusion",
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"keywords": [
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"arkit",
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"ar",
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"augmented",
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"xr",
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"reality"
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],
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"dependencies": {
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"com.unity.editorcoroutines": "1.0.0",
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"com.unity.xr.arsubsystems": "4.2.10",
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"com.unity.xr.management": "4.0.1"
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},
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"_upm": {
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"changelog": "### Changed\n\n- Rebuilt static libraries with Xcode version 15.1 (15C65). You are now required to build iOS apps using Xcode version 15.1 or newer.\n- Changed the image tracking documentation to mention the steps for building AssetBundles, referencing [new AR Foundation documentation](xref:arfoundation-image-tracking#use-reference-image-libraries-with-assetbundles).\n- Changed the AR Subsystems dependency version from 4.2.9 to 4.2.10.\n\n### Fixed\n\n- Fixed issue [ARKB-66](https://issuetracker.unity3d.com/issues/application-crashes-when-enabling-and-disabling-ar-for-a-while-on-ios-devices) where iOS apps could intermittently crash when destroying the `ARCameraManager` with multithreaded rendering enabled. This fix requires that you build your app with Unity 2021.3.34f1 or newer.\n- Fixed an issue requiring batch mode to be run twice if executed on a clean project with no library, when making ARKit builds via Linux or Mac OS X."
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},
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"upmCi": {
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"footprint": "91ed74d0ebfaeb6ab878233e06aee7e7fe3f73bc"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.xr.arkit@4.2/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/arfoundation.git",
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"type": "git",
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"revision": "e9e2efe902fc394d3819244ecff203834e95dcc9"
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}
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}
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