#pragma once // Various AR Subsystems have GetNativePtr methods on them, which return // pointers to the following structs. The first field will always // be a version number, so code which tries to interpret the native // pointers can safely check the version prior to casting to the // appropriate struct. typedef struct UnityXRNativeSession_1 { int version; void* sessionPtr; } UnityXRNativeSession_1; typedef struct UnityXRNativeFrame_1 { int version; void* framePtr; } UnityXRNativeFrame_1; // XRPlaneExtensions.GetNativePtr typedef struct UnityXRNativePlane_1 { int version; void* planePtr; } UnityXRNativePlane_1; // XRReferencePointExtensions.GetNativePtr typedef struct UnityXRNativeReferencePoint_1 { int version; void* referencePointPtr; } UnityXRNativeReferencePoint_1; typedef struct UnityXRNativePointCloud_1 { int version; void* pointCloud; } UnityXRNativePointCloud_1; typedef struct UnityXRNativeImage_1 { int version; void* imageTrackable; } UnityXRNativeImage_1; typedef struct UnityXRNativeEnvironmentProbe_1 { int version; void* arImageCubemap[6]; } UnityXRNativeEnvironmentProbe_1; typedef struct UnityXRNativeRaycast_1 { int version; void* instantPoint; void* anchor; } UnityXRNativeRaycast_1; static const int kUnityXRNativeSessionVersion = 1; static const int kUnityXRNativeFrameVersion = 1; static const int kUnityXRNativePlaneVersion = 1; static const int kUnityXRNativeReferencePointVersion = 1; static const int kUnityXRNativePointCloudVersion = 1; static const int kUnityXRNativeImageVersion = 1; static const int kUnityXRNativeEnvironmentProbeVersion = 1; static const int kUnityXRNativeRaycastVersion = 1; typedef UnityXRNativeSession_1 UnityXRNativeSession; typedef UnityXRNativeFrame_1 UnityXRNativeFrame; typedef UnityXRNativePlane_1 UnityXRNativePlane; typedef UnityXRNativeReferencePoint_1 UnityXRNativeReferencePoint; typedef UnityXRNativePointCloud_1 UnityXRNativePointCloud; typedef UnityXRNativeImage_1 UnityXRNativeImage; typedef UnityXRNativeEnvironmentProbe_1 UnityXRNativeEnvironmentProbe; typedef UnityXRNativeRaycast_1 UnityXRNativeRaycast;