using NUnit.Framework; namespace UnityEditor.XR.ARSubsystems { [TestFixture] class AssetBundlesSamples { #region export_assetbundles_function static void ExportAssetBundles(string directoryPath, BuildTarget buildTarget) { UnityEditor.XR.ARSubsystems.ARBuildProcessor.PreprocessBuild(buildTarget); BuildPipeline.BuildAssetBundles( directoryPath, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget); } #endregion } }