using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
///
/// Represents the focus mode of the camera. This is deprecated.
///
public enum CameraFocusMode
{
///
/// The focus is fixed and does not change.
///
[Description("Fixed")]
Fixed = 0,
///
/// The focus will change automatically.
///
[Description("Auto")]
Auto = 1,
}
}