using ARLocation; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; namespace ARPlus { public class ARSceneManager : MonoBehaviour { public GameObject renderCLLinePrefab; [System.NonSerialized] public GameObject renderRoot; Button btnConnect; Button btnReset; Button btnAddCL; Button btnAddBW; Button btnAddMax; ARDataManager ardatamgr_; // Start is called before the first frame update void Start() { // var go11 = GameObject.Find("/ARLocationInfo/ButtonCanvas/ButtonConnect"); btnConnect = GameObject.Find("/ARLocationInfo/ButtonCanvas/ButtonConnect").GetComponent