using ARLocation; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LocProviderManager : MonoBehaviour { #if PLATFORM_ANDROID public static bool useRTK = true; void Start() { //RTKDev.RequestPermissions(); RTKDev.EnsureInstance(); } public static AbstractLocationProvider GetProvider() { if (useRTK == true) return new RTKLocationProvider(); else return new UnityLocationProvider(); } #endif }