using System; namespace UnityEngine.XR.ARCore { /// /// Target camera capture frame rates. /// /// /// The target frame rate represents the maximum or desired frame rate. Actual /// camera capture frame rates can be lower than the target frame rate under low /// light conditions in order to accommodate longer exposure times. /// /// [Flags] public enum ArCameraConfigTargetFps { /// /// Target 30fps camera capture frame rate. /// /// /// Available on all ARCore supported devices. /// /// Used by and . /// Fps30 = 0x0001, /// /// Target 60fps camera capture frame rate. /// /// /// Increases power consumption and may increase app memory usage. /// /// See the [ARCore supported devices](https://developers.google.com/ar/discover/supported-devices) page for a /// list of devices that currently support 60fps. /// /// Used by and . /// Fps60 = 0x0002, } }