using System.ComponentModel; namespace UnityEngine.XR.ARKit { /// /// A value describing the classification of a mesh face. /// public enum ARMeshClassification : byte { /// /// The face type of the mesh is unknown. /// [Description("None")] None = 0, /// /// The face type of the mesh is wall. /// [Description("Wall")] Wall, /// /// The face type of the mesh is floor. /// [Description("Floor")] Floor, /// /// The face type of the mesh is ceiling. /// [Description("Ceiling")] Ceiling, /// /// The face type of the mesh is table. /// [Description("Table")] Table, /// /// The face type of the mesh is seat. /// [Description("Seat")] Seat, /// /// The face type of the mesh is window. /// [Description("Window")] Window, /// /// The face type of the mesh is door. /// [Description("Door")] Door, } }