using System.ComponentModel;
namespace UnityEngine.XR.ARKit
{
///
/// A value describing the classification of a mesh face.
///
public enum ARMeshClassification : byte
{
///
/// The face type of the mesh is unknown.
///
[Description("None")]
None = 0,
///
/// The face type of the mesh is wall.
///
[Description("Wall")]
Wall,
///
/// The face type of the mesh is floor.
///
[Description("Floor")]
Floor,
///
/// The face type of the mesh is ceiling.
///
[Description("Ceiling")]
Ceiling,
///
/// The face type of the mesh is table.
///
[Description("Table")]
Table,
///
/// The face type of the mesh is seat.
///
[Description("Seat")]
Seat,
///
/// The face type of the mesh is window.
///
[Description("Window")]
Window,
///
/// The face type of the mesh is door.
///
[Description("Door")]
Door,
}
}