using System.ComponentModel; namespace UnityEngine.XR.ARSubsystems { /// /// Represents the light estimation mode. This is deprecated. /// public enum LightEstimationMode { /// /// Light estimation is disabled. /// [Description("Disabled")] Disabled = 0, /// /// Ambient lighting will be estimated as a single-value intensity. /// [Description("AmbientIntensity")] AmbientIntensity = 1, /// /// Scene lighting will be estimated using Environmental HDR. /// [Description("EnvironmentalHDR")] EnvironmentalHDR = 2, } }