using System;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation
{
///
/// Represents an Anchor tracked by an XR device.
///
///
/// An anchor is a pose in the physical environment that is tracked by an XR device.
/// As the device refines its understanding of the environment, anchors will be
/// updated, helping you to keep virtual content connected to a real-world position and orientation.
///
[DefaultExecutionOrder(ARUpdateOrder.k_Anchor)]
[DisallowMultipleComponent]
[HelpURL(HelpUrls.ApiWithNamespace + nameof(ARAnchor) + ".html")]
public sealed class ARAnchor : ARTrackable
{
///
/// Get the native pointer associated with this .
///
///
/// The data pointed to by this pointer is implementation defined. While its
/// lifetime is also implementation defined, it should be valid until at least
/// the next update.
///
public IntPtr nativePtr => sessionRelativeData.nativePtr;
///
/// Get the session identifier from which this anchor originated.
///
public Guid sessionId => sessionRelativeData.sessionId;
void OnEnable()
{
if (ARAnchorManager.instance is ARAnchorManager manager)
{
manager.TryAddAnchor(this);
}
else
{
pending = true;
}
}
void Update()
{
if (trackableId.Equals(TrackableId.invalidId) && ARAnchorManager.instance is ARAnchorManager manager)
{
manager.TryAddAnchor(this);
}
}
void OnDisable()
{
if (ARAnchorManager.instance is ARAnchorManager manager)
{
manager.TryRemoveAnchor(this);
}
}
}
}