using NUnit.Framework; namespace UnityEngine.XR.ARFoundation { [TestFixture] class AnchorSamples { // Disable "field never assigned to" #pragma warning disable CS0649 class ExistingContent { #region anchor_existing_content void AnchorContent(Vector3 position, GameObject content) { // Add an anchor to your content content.AddComponent(); } #endregion } class Prefab : MonoBehaviour { #region anchor_prefab_content void AnchorContent(Vector3 position, GameObject prefab) { // Create an instance of the prefab var instance = Instantiate(prefab, position, Quaternion.identity); // Add an ARAnchor component if it doesn't have one already. if (instance.GetComponent() == null) { instance.AddComponent(); } } #endregion } #pragma warning restore CS0649 } }