using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
///
/// Represents the light estimation mode. This is deprecated.
///
public enum LightEstimationMode
{
///
/// Light estimation is disabled.
///
[Description("Disabled")]
Disabled = 0,
///
/// Ambient lighting will be estimated as a single-value intensity.
///
[Description("AmbientIntensity")]
AmbientIntensity = 1,
///
/// Scene lighting will be estimated using Environmental HDR.
///
[Description("EnvironmentalHDR")]
EnvironmentalHDR = 2,
}
}