namespace UnityEngine.XR.ARSubsystems
{
///
/// Represents the alignment of a plane (for example, whether it is horizontal or vertical).
///
///
public enum PlaneClassification
{
///
/// The plane does not match any available classification.
///
None = 0,
///
/// The plane is horizontal with an upward facing normal (for example, a floor).
///
Wall,
///
/// The plane is classified as the floor.
///
Floor,
///
/// The plane is classified as the ceiling.
///
Ceiling,
///
/// The plane is classified as a table.
///
Table,
///
/// The plane is classified as a seat.
///
Seat,
///
/// The plane is classified as a door.
///
Door,
///
/// The plane is classified as a window.
///
Window
}
}