namespace UnityEngine.XR.ARSubsystems { /// /// Represents the alignment of a plane (for example, whether it is horizontal or vertical). /// /// public enum PlaneClassification { /// /// The plane does not match any available classification. /// None = 0, /// /// The plane is horizontal with an upward facing normal (for example, a floor). /// Wall, /// /// The plane is classified as the floor. /// Floor, /// /// The plane is classified as the ceiling. /// Ceiling, /// /// The plane is classified as a table. /// Table, /// /// The plane is classified as a seat. /// Seat, /// /// The plane is classified as a door. /// Door, /// /// The plane is classified as a window. /// Window } }