using NUnit.Framework; using System; using UnityEngine.XR.ARSubsystems; namespace UnityEditor.XR.ARSubsystems.Tests { [TestFixture] class ARSubsystemEditorTests { [MenuItem("AR Foundation/Image Libraries/Clear data stores")] static void ClearReferenceImageLibraryDataStores() { foreach (var library in XRReferenceImageLibrary.All()) { library.ClearDataStore(); } } [Test] public void CanRoundtripGuid() { var guid = Guid.NewGuid(); guid.Decompose(out var low, out var high); var recomposedGuid = GuidUtil.Compose(low, high); Assert.AreEqual(guid, recomposedGuid); } } }