{ "name": "com.unity.xr.arkit", "displayName": "ARKit XR Plugin", "version": "4.2.10", "unity": "2020.3", "description": "Provides native Apple ARKit integration for use with Unity's multi-platform XR API.\nSupports the following features:\n-Efficient Background Rendering\n-Horizontal Planes\n-Depth Data\n-Anchors\n-Hit Testing\n-Face Tracking\n-Environment Probes\n-Meshing\n-Occlusion", "keywords": [ "arkit", "ar", "augmented", "xr", "reality" ], "dependencies": { "com.unity.editorcoroutines": "1.0.0", "com.unity.xr.arsubsystems": "4.2.10", "com.unity.xr.management": "4.0.1" }, "_upm": { "changelog": "### Changed\n\n- Rebuilt static libraries with Xcode version 15.1 (15C65). You are now required to build iOS apps using Xcode version 15.1 or newer.\n- Changed the image tracking documentation to mention the steps for building AssetBundles, referencing [new AR Foundation documentation](xref:arfoundation-image-tracking#use-reference-image-libraries-with-assetbundles).\n- Changed the AR Subsystems dependency version from 4.2.9 to 4.2.10.\n\n### Fixed\n\n- Fixed issue [ARKB-66](https://issuetracker.unity3d.com/issues/application-crashes-when-enabling-and-disabling-ar-for-a-while-on-ios-devices) where iOS apps could intermittently crash when destroying the `ARCameraManager` with multithreaded rendering enabled. This fix requires that you build your app with Unity 2021.3.34f1 or newer.\n- Fixed an issue requiring batch mode to be run twice if executed on a clean project with no library, when making ARKit builds via Linux or Mac OS X." }, "upmCi": { "footprint": "91ed74d0ebfaeb6ab878233e06aee7e7fe3f73bc" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.xr.arkit@4.2/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/arfoundation.git", "type": "git", "revision": "e9e2efe902fc394d3819244ecff203834e95dcc9" } }