using System; namespace UnityEngine.XR.ARSubsystems { public partial struct XRCpuImage { /// /// Describes transformations that can be applied to a camera image. /// [Flags] public enum Transformation { /// /// No transformations will be applied. The image will match the native format. /// None = 0, /// /// Mirror the image across the X axis. This reverses the order of the horizontal rows, flipping the image /// upside down. /// MirrorX = 1 << 0, /// /// Mirror the image across the Y axis. This reverses the pixels in each horizontal row such that the left part /// of the image will appear on the right and vice versa. /// MirrorY = 1 << 1 } } }