2.2 KiB
AR Foundation
Use the AR Foundation package to add high-level functionality for working with augmented reality. Unity 2018.1 includes built-in multi-platform support for AR. These APIs are in the UnityEngine.XR.ARSubsystems namespace, and consist of a number of Subsystems, e.g., XRPlaneSubsystem. Several XR Subsystems comprise the low-level API for interacting with AR. The AR Foundation package wraps this low-level API into a cohesive whole and enhances it with additional utilities, such as AR session lifecycle management and the creation of GameObjects to represent detected features in the environment.
Branch Guidelines
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master==> Target this branch for changes that need to be in the most recent preview package. Then cherry-pick changes from this branch into older, non-staging branches.masterwill eventually branch to2.1.xonce work on a newer release begins. -
2.0.x- Target this branch for changes that should be in the 2.0.x package versions. -
2.0.x-staging- Only merge to this branch from2.0.xin preparation for a release. This package should ideally contain the exact contents of the latest release on staging Bintray. So before a new release QA would validate against2.0.xand then a merge would take place into2.0.x-staging. -
1.1.x- Target this branch for changes that should be in the 1.1.x package versions. -
1.1.x-staging- Only merge to this branch from1.1.xin preparation for a release. This package should ideally contain the exact contents of the latest release on staging Bintray. So before a new release QA would validate against1.1.xand then a merge would take place into1.1.x-staging. -
1.0.x- Target this branch for changes that should be in the 1.0.x package versions. -
1.0.x-staging- Only merge to this branch from1.0.xin preparation for a release. This package should ideally contain the exact contents of the latest release on staging Bintray. So before a new release QA would validate against1.0.xand then a merge would take place into1.0.x-staging.