33 lines
723 B
C#
33 lines
723 B
C#
using UnityEngine;
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namespace ARLocation
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{
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/// <summary>
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/// A struct holding a pair of point/tangent values.
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/// </summary>
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public struct CurvePointData
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{
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public Vector3 point;
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public Vector3 tangent;
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}
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public abstract class Curve
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{
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public abstract Vector3 GetPoint(float u);
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public abstract CurvePointData GetPointAndTangent(float u);
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public abstract Vector3[] Sample(int n);
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public abstract float EstimateLength(int n = 100);
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public abstract float GetParameterForLength(float s);
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public abstract Vector3 GetPointAtLength(float s);
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public abstract CurvePointData GetPointAndTangentAtLength(float s);
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}
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}
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