59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using System.ComponentModel;
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namespace UnityEngine.XR.ARKit
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{
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/// <summary>
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/// A value describing the classification of a mesh face.
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/// </summary>
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public enum ARMeshClassification : byte
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{
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/// <summary>
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/// The face type of the mesh is unknown.
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/// </summary>
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[Description("None")]
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None = 0,
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/// <summary>
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/// The face type of the mesh is wall.
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/// </summary>
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[Description("Wall")]
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Wall,
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/// <summary>
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/// The face type of the mesh is floor.
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/// </summary>
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[Description("Floor")]
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Floor,
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/// <summary>
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/// The face type of the mesh is ceiling.
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/// </summary>
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[Description("Ceiling")]
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Ceiling,
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/// <summary>
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/// The face type of the mesh is table.
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/// </summary>
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[Description("Table")]
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Table,
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/// <summary>
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/// The face type of the mesh is seat.
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/// </summary>
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[Description("Seat")]
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Seat,
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/// <summary>
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/// The face type of the mesh is window.
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/// </summary>
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[Description("Window")]
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Window,
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/// <summary>
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/// The face type of the mesh is door.
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/// </summary>
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[Description("Door")]
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Door,
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}
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}
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