202 lines
9.3 KiB
C#
202 lines
9.3 KiB
C#
using System;
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using UnityEngine.SubsystemsImplementation;
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namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// Constructor info for the <see cref="XRHumanBodySubsystemDescriptor"/>.
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/// </summary>
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public struct XRHumanBodySubsystemCinfo : IEquatable<XRHumanBodySubsystemCinfo>
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{
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/// <summary>
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/// Specifies an identifier for the provider implementation of the subsystem.
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/// </summary>
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/// <value>
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/// The identifier for the provider implementation of the subsystem.
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/// </value>
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public string id { get; set; }
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/// <summary>
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/// Specifies the provider implementation type to use for instantiation.
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/// </summary>
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/// <value>
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/// The provider implementation type to use for instantiation.
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/// </value>
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public Type providerType { get; set; }
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/// <summary>
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/// Specifies the <c>XRHumanBodySubsystem</c>-derived type that forwards casted calls to its provider.
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/// </summary>
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/// <value>
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/// The type of the subsystem to use for instantiation. If null, <c>XRHumanBodySubsystem</c> will be instantiated.
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/// </value>
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public Type subsystemTypeOverride { get; set; }
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/// <summary>
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/// Specifies the provider implementation type to use for instantiation.
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/// </summary>
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/// <value>
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/// Specifies the provider implementation type to use for instantiation.
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/// </value>
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[Obsolete("XRHumanBodySubsystem no longer supports the deprecated set of base classes for subsystems as of Unity 2020.2. Use providerType and, optionally, subsystemTypeOverride instead.", true)]
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public Type implementationType { get; set; }
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/// <summary>
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/// Specifies if the current subsystem supports 2D human body pose estimation.
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/// </summary>
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/// <value>
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/// <c>true</c> if the current subsystem supports 2D human body pose estimation. Otherwise, <c>false</c>.
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/// </value>
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public bool supportsHumanBody2D { get; set; }
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/// <summary>
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/// Specifies if the current subsystem supports 3D human body pose estimation.
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/// </summary>
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/// <value>
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/// <c>true</c> if the current subsystem supports 3D human body pose estimation. Otherwise, <c>false</c>.
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/// </value>
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public bool supportsHumanBody3D { get; set; }
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/// <summary>
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/// Specifies if the current subsystem supports 3D human body scale estimation.
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/// </summary>
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/// <value>
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/// <c>true</c> if the current subsystem supports 3D human body scale estimation. Otherwise, <c>false</c>.
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/// </value>
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public bool supportsHumanBody3DScaleEstimation { get; set; }
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/// <summary>
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/// Tests for equality.
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/// </summary>
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/// <param name="other">The other <see cref="XRHumanBodySubsystemCinfo"/> to compare against.</param>
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/// <returns>`True` if every field in <paramref name="other"/> is equal to this <see cref="XRHumanBodySubsystemCinfo"/>, otherwise false.</returns>
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public bool Equals(XRHumanBodySubsystemCinfo other)
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{
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return
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ReferenceEquals(id, other.id)
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&& ReferenceEquals(providerType, other.providerType)
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&& ReferenceEquals(subsystemTypeOverride, subsystemTypeOverride)
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&& supportsHumanBody2D.Equals(other.supportsHumanBody2D)
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&& supportsHumanBody3D.Equals(other.supportsHumanBody3D)
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&& supportsHumanBody3DScaleEstimation.Equals(other.supportsHumanBody3DScaleEstimation);
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}
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/// <summary>
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/// Tests for equality.
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/// </summary>
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/// <param name="obj">The `object` to compare against.</param>
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/// <returns>`True` if <paramref name="obj"/> is of type <see cref="XRHumanBodySubsystemCinfo"/> and
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/// <see cref="Equals(XRHumanBodySubsystemCinfo)"/> also returns `true`; otherwise `false`.</returns>
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public override bool Equals(System.Object obj)
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{
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return ((obj is XRHumanBodySubsystemCinfo) && Equals((XRHumanBodySubsystemCinfo)obj));
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}
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/// <summary>
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/// Tests for equality. Same as <see cref="Equals(XRHumanBodySubsystemCinfo)"/>.
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/// </summary>
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/// <param name="lhs">The left-hand side of the comparison.</param>
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/// <param name="rhs">The right-hand side of the comparison.</param>
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/// <returns>`True` if <paramref name="lhs"/> is equal to <paramref name="rhs"/>, otherwise `false`.</returns>
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public static bool operator ==(XRHumanBodySubsystemCinfo lhs, XRHumanBodySubsystemCinfo rhs)
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{
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return lhs.Equals(rhs);
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}
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/// <summary>
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/// Tests for inequality. Same as `!`<see cref="Equals(XRHumanBodySubsystemCinfo)"/>.
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/// </summary>
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/// <param name="lhs">The left-hand side of the comparison.</param>
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/// <param name="rhs">The right-hand side of the comparison.</param>
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/// <returns>`True` if <paramref name="lhs"/> is not equal to <paramref name="rhs"/>, otherwise `false`.</returns>
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public static bool operator !=(XRHumanBodySubsystemCinfo lhs, XRHumanBodySubsystemCinfo rhs)
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{
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return !lhs.Equals(rhs);
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}
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/// <summary>
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/// Generates a hash suitable for use with containers like `HashSet` and `Dictionary`.
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/// </summary>
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/// <returns>A hash code generated from this object's fields.</returns>
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public override int GetHashCode()
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{
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int hashCode = 486187739;
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unchecked
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{
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hashCode = (hashCode * 486187739) + HashCodeUtil.ReferenceHash(id);
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hashCode = (hashCode * 486187739) + HashCodeUtil.ReferenceHash(providerType);
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hashCode = (hashCode * 486187739) + HashCodeUtil.ReferenceHash(subsystemTypeOverride);
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hashCode = (hashCode * 486187739) + supportsHumanBody2D.GetHashCode();
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hashCode = (hashCode * 486187739) + supportsHumanBody3D.GetHashCode();
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hashCode = (hashCode * 486187739) + supportsHumanBody3DScaleEstimation.GetHashCode();
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}
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return hashCode;
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}
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}
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/// <summary>
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/// The descriptor for the <see cref="XRHumanBodySubsystem"/>.
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/// </summary>
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public class XRHumanBodySubsystemDescriptor : SubsystemDescriptorWithProvider<XRHumanBodySubsystem, XRHumanBodySubsystem.Provider>
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{
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XRHumanBodySubsystemDescriptor(XRHumanBodySubsystemCinfo humanBodySubsystemCinfo)
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{
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id = humanBodySubsystemCinfo.id;
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providerType = humanBodySubsystemCinfo.providerType;
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subsystemTypeOverride = humanBodySubsystemCinfo.subsystemTypeOverride;
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supportsHumanBody2D = humanBodySubsystemCinfo.supportsHumanBody2D;
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supportsHumanBody3D = humanBodySubsystemCinfo.supportsHumanBody3D;
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supportsHumanBody3DScaleEstimation = humanBodySubsystemCinfo.supportsHumanBody3DScaleEstimation;
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}
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/// <summary>
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/// Specifies if the current subsystem supports 2D human body pose estimation.
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/// </summary>
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/// <value>
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/// <c>true</c> if the current subsystem supports 2D human body pose estimation. Otherwise, <c>false</c>.
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/// </value>
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public bool supportsHumanBody2D { get; private set; }
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/// <summary>
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/// Specifies if the current subsystem supports 3D human body pose estimation.
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/// </summary>
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/// <value>
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/// <c>true</c> if the current subsystem supports 3D human body pose estimation. Otherwise, <c>false</c>.
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/// </value>
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public bool supportsHumanBody3D { get; private set; }
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/// <summary>
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/// Specifies if the current subsystem supports 3D human body scale estimation.
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/// </summary>
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/// <value>
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/// <c>true</c> if the current subsystem supports 3D human body scale estimation. Otherwise, <c>false</c>.
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/// </value>
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public bool supportsHumanBody3DScaleEstimation { get; private set; }
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internal static XRHumanBodySubsystemDescriptor Create(XRHumanBodySubsystemCinfo humanBodySubsystemCinfo)
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{
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if (String.IsNullOrEmpty(humanBodySubsystemCinfo.id))
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{
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throw new ArgumentException("Cannot create human body subsystem descriptor because id is invalid",
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"humanBodySubsystemCinfo");
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}
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if (humanBodySubsystemCinfo.providerType == null
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|| !humanBodySubsystemCinfo.providerType.IsSubclassOf(typeof(XRHumanBodySubsystem.Provider)))
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{
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throw new ArgumentException("Cannot create human body subsystem descriptor because providerType is invalid",
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"humanBodySubsystemCinfo");
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}
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if (humanBodySubsystemCinfo.subsystemTypeOverride != null
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&& !humanBodySubsystemCinfo.subsystemTypeOverride.IsSubclassOf(typeof(XRHumanBodySubsystem)))
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{
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throw new ArgumentException("Cannot create human body subsystem descriptor because subsystemTypeOverride is invalid",
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"humanBodySubsystemCinfo");
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}
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return new XRHumanBodySubsystemDescriptor(humanBodySubsystemCinfo);
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}
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}
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}
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