36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// Defines an interface for the <c>struct</c>s associated with tracking subsystems.
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/// </summary>
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/// <remarks>
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/// Subsystems that detect and track features in the environment, such as planes or images,
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/// follow a similar pattern and should use <see cref="ITrackable"/> for the structs defining
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/// their session relative data.
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/// </remarks>
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public interface ITrackable
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{
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/// <summary>
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/// The <see cref="TrackableId"/> associated with this trackable.
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/// </summary>
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TrackableId trackableId { get; }
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/// <summary>
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/// The <c>Pose</c> associated with this trackable.
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/// </summary>
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Pose pose { get; }
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/// <summary>
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/// The <see cref="TrackingState"/> associated with this trackable.
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/// </summary>
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TrackingState trackingState { get; }
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/// <summary>
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/// The native pointer associated with this trackable.
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/// </summary>
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IntPtr nativePtr { get; }
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}
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}
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