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Develop logic transitions with State Graphs

You can use State Graphs to change behaviors of GameObjects based on specific conditions.

Create a new state

After you create a new graph file for a State Graph, you can create states to tell Visual Scripting what a GameObject does, and when.

Create a transition

Use transitions to tell Visual Scripting when a GameObject changes states. There's no restriction on how many transitions you can create.

State Unit nodes

You can use a State Unit node to nest a State Graph inside a Script Graph.