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ARPlusSystem/ARPlusSystem-250418/Library/PackageCache/com.unity.xr.arcore@4.2.10/Runtime/Assembly.cs

9 lines
244 B
C#

using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
[assembly: AlwaysLinkAssembly]
#if UNITY_EDITOR
[assembly: InternalsVisibleTo("Unity.XR.ARCore.Editor")]
[assembly: InternalsVisibleTo("Unity.XR.ARCore.Editor.Tests")]
#endif