34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System;
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using UnityEngine.XR.ARSubsystems;
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namespace UnityEngine.XR.ARFoundation
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{
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/// <summary>
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/// Represents a tracked object in the physical environment.
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/// </summary>
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[DefaultExecutionOrder(ARUpdateOrder.k_TrackedObject)]
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[DisallowMultipleComponent]
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[HelpURL(HelpUrls.ApiWithNamespace + nameof(ARTrackedObject) + ".html")]
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public class ARTrackedObject : ARTrackable<XRTrackedObject, ARTrackedObject>
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{
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/// <summary>
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/// Get a native pointer associated with this tracked object.
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/// </summary>
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/// <remarks>
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/// The data pointed to by this member is implementation defined.
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/// The lifetime of the pointed to object is also
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/// implementation defined, but should be valid at least until the next
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/// <see cref="ARSession"/> update.
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/// </remarks>
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public IntPtr nativePtr
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{
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get { return sessionRelativeData.nativePtr; }
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}
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/// <summary>
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/// The reference object which was used to detect this object in the environment.
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/// </summary>
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public XRReferenceObject referenceObject { get; internal set; }
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}
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}
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