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ARPlusSystem/ARPlusSystem-250418/Library/PackageCache/com.unity.xr.arsubsystems@4.../Runtime/CameraSubsystem/LightEstimationMode.cs

29 lines
748 B
C#

using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the light estimation mode. This is deprecated.
/// </summary>
public enum LightEstimationMode
{
/// <summary>
/// Light estimation is disabled.
/// </summary>
[Description("Disabled")]
Disabled = 0,
/// <summary>
/// Ambient lighting will be estimated as a single-value intensity.
/// </summary>
[Description("AmbientIntensity")]
AmbientIntensity = 1,
/// <summary>
/// Scene lighting will be estimated using Environmental HDR.
/// </summary>
[Description("EnvironmentalHDR")]
EnvironmentalHDR = 2,
}
}