29 lines
748 B
C#
29 lines
748 B
C#
using System.ComponentModel;
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namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// Represents the light estimation mode. This is deprecated.
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/// </summary>
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public enum LightEstimationMode
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{
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/// <summary>
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/// Light estimation is disabled.
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/// </summary>
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[Description("Disabled")]
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Disabled = 0,
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/// <summary>
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/// Ambient lighting will be estimated as a single-value intensity.
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/// </summary>
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[Description("AmbientIntensity")]
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AmbientIntensity = 1,
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/// <summary>
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/// Scene lighting will be estimated using Environmental HDR.
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/// </summary>
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[Description("EnvironmentalHDR")]
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EnvironmentalHDR = 2,
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}
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}
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