62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace ARLocation.UI
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{
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public class DebugInfoOverlay : MonoBehaviour
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{
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[FormerlySerializedAs("show")] public bool Show;
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[FormerlySerializedAs("showObjectInfo")] public bool ShowObjectInfo;
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private GameObject canvas;
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private GameObject canvas2;
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private GameObject btn1;
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private GameObject btn2;
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private Text btn1Text;
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// Use this for initialization
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void Start()
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{
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canvas = GameObject.Find(gameObject.name + "/Canvas");
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canvas2 = GameObject.Find(gameObject.name + "/ObjectInfoCanvas");
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btn1 = GameObject.Find(gameObject.name + "/ButtonCanvas/ToggleInfoButton");
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if (btn1)
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{
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btn1Text = btn1.GetComponentInChildren<Text>();
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}
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UpdateInfo();
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}
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private void UpdateInfo()
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{
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if (!canvas || !canvas2) return;
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canvas.SetActive(Show);
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canvas2.SetActive(ShowObjectInfo);
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var message = Show ? "Hide Info Overlay" : "Show Info Overlay";
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if (btn1Text)
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{
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btn1Text.text = message;
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}
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}
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public void Toggle()
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{
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Show = !Show;
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UpdateInfo();
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}
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public void ToggleObjectInfo()
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{
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ShowObjectInfo = !ShowObjectInfo;
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UpdateInfo();
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}
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}
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}
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