57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
using UnityEngine;
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namespace ARLocation
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{
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/// <summary>
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/// This scriptable object holds the global configuration data for the AR + GPS
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/// Location plugin.
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/// </summary>
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[CreateAssetMenu(fileName = "ARLocationConfig", menuName = "AR+GPS/ARLocationConfig")]
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public class ARLocationConfig : ScriptableObject
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{
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public static string Version
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{
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get
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{
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return "v4.1.0";
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}
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}
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[Tooltip("The Earth's mean radius, in kilometers, to be used in distance calculations.")]
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public double EarthMeanRadiusInKM = 6372.8;
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[Tooltip("The equatorial Earth radius, in kilometers, used in geo-location calculations.")]
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public double EarthEquatorialRadiusInKM = 6378.137;
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[Tooltip("The Earth's eccentricuty squared, used in geo-location calculations.")]
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public double EarthFirstEccentricitySquared = 0.00669437999014;
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[Tooltip("The initial ground height guess, relative from the device position.")]
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[Range(0, 10)]
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public float InitialGroundHeightGuess = 1.4f;
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[Tooltip("The initial ground height guess, relative from the device position.")]
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[Range(0, 10)]
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public float MinGroundHeight = 0.4f;
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[Tooltip("The initial ground height guess, relative from the device position.")]
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[Range(0, 10)]
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public float MaxGroundHeight = 3.0f;
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[Tooltip("The distance between Vuforia ground plane hit tests. Lower will be more precise but will affect performance.")]
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public float VuforiaGroundHitTestDistance = 4.0f;
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[Tooltip("The smoothing factor for object height adjustments.")]
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[Range(0, 1)]
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public float GroundHeightSmoothingFactor = 0.05f;
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[Tooltip("If true, use Vuforia instead of ARFoundation.")]
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public bool UseVuforia;
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[Tooltip("If true, geo-positioning calculations are performed by callind a user defined static method, 'ArGpsCustomGeoCalc.HorizontalVectorFromTo(Location l1, Location l1)'.")]
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public bool UseCustomGeoCalculator;
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}
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}
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