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ARPlusSystem/ARPlusSystem-250418/Assets/ARLocation/Scripts/Utils/DebugCanvas.cs

65 lines
1.8 KiB
C#

using System.Globalization;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable UnusedMember.Local
namespace ARLocation.Utils
{
public class DebugCanvas : MonoBehaviour
{
GameObject latValueText;
GameObject lngValueText;
GameObject headingValueText;
GameObject altitudeValueText;
GameObject debugText;
float firstHeading;
// Use this for initialization
void Start()
{
latValueText = GameObject.Find("LatValue");
lngValueText = GameObject.Find("LngValue");
headingValueText = GameObject.Find("HeadingValue");
altitudeValueText = GameObject.Find("AltValue");
debugText = GameObject.Find("DebugText");
//locationProvider.onLocationUpdated((Location location, Location _, Vector3 __, float accuracy) =>
//{
// setLat(location.latitude, accuracy);
// setLng(location.longitude);
// setAltitude(location.altitude);
//});
//locationProvider.onCompassUpdated(setHeading);
}
void SetLat(double val)
{
latValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
}
void SetLng(double val)
{
lngValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
}
void SetHeading(double val)
{
headingValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
}
void SetAltitude(double val)
{
altitudeValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
}
public void SetDebugText(string val)
{
debugText.GetComponent<Text>().text = val;
}
}
}