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ARPlusSystem/ARPlusSystem-250418/Library/Bee/artifacts/Android/il2cppOutput/cpp/UnityEngine.UIModule_Debugg...

670 lines
59 KiB
C

#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
#if IL2CPP_MONO_DEBUGGER
static const Il2CppMethodExecutionContextInfo g_methodExecutionContextInfos[15] =
{
{ 9726, 0, 3 } /*tableIndex: 0 */,
{ 9492, 1, 3 } /*tableIndex: 1 */,
{ 10320, 2, 3 } /*tableIndex: 2 */,
{ 10320, 3, 3 } /*tableIndex: 3 */,
{ 11701, 4, 4 } /*tableIndex: 4 */,
{ 11701, 5, 5 } /*tableIndex: 5 */,
{ 11682, 6, 7 } /*tableIndex: 6 */,
{ 11682, 7, 7 } /*tableIndex: 7 */,
{ 11682, 8, 7 } /*tableIndex: 8 */,
{ 11682, 9, 7 } /*tableIndex: 9 */,
{ 10320, 10, 7 } /*tableIndex: 10 */,
{ 8362, 11, 8 } /*tableIndex: 11 */,
{ 9767, 12, 9 } /*tableIndex: 12 */,
{ 8362, 11, 11 } /*tableIndex: 13 */,
{ 9767, 12, 12 } /*tableIndex: 14 */,
};
#else
static const Il2CppMethodExecutionContextInfo g_methodExecutionContextInfos[1] = { { 0, 0, 0 } };
#endif
#if IL2CPP_MONO_DEBUGGER
static const char* g_methodExecutionContextInfoStrings[13] =
{
"ray",
"plane",
"dist",
"dot",
"worldPoint",
"pos",
"pivot",
"anchoredPosition",
"anchorMin",
"anchorMax",
"temp",
"i",
"childRect",
};
#else
static const char* g_methodExecutionContextInfoStrings[1] = { NULL };
#endif
#if IL2CPP_MONO_DEBUGGER
static const Il2CppMethodExecutionContextInfoIndex g_methodExecutionContextInfoIndexes[109] =
{
{ 0, 0 } /* 0x06000001 System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) */,
{ 0, 0 } /* 0x06000002 System.Int32 UnityEngine.CanvasRenderer::get_materialCount() */,
{ 0, 0 } /* 0x06000003 System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) */,
{ 0, 0 } /* 0x06000004 System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) */,
{ 0, 0 } /* 0x06000005 System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() */,
{ 0, 0 } /* 0x06000006 System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() */,
{ 0, 0 } /* 0x06000007 System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh() */,
{ 0, 0 } /* 0x06000008 System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean) */,
{ 0, 0 } /* 0x06000009 System.Boolean UnityEngine.CanvasRenderer::get_cull() */,
{ 0, 0 } /* 0x0600000A System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) */,
{ 0, 0 } /* 0x0600000B System.Void UnityEngine.CanvasRenderer::SetColor(UnityEngine.Color) */,
{ 0, 0 } /* 0x0600000C UnityEngine.Color UnityEngine.CanvasRenderer::GetColor() */,
{ 0, 0 } /* 0x0600000D System.Void UnityEngine.CanvasRenderer::EnableRectClipping(UnityEngine.Rect) */,
{ 0, 0 } /* 0x0600000E System.Void UnityEngine.CanvasRenderer::set_clippingSoftness(UnityEngine.Vector2) */,
{ 0, 0 } /* 0x0600000F System.Void UnityEngine.CanvasRenderer::DisableRectClipping() */,
{ 0, 0 } /* 0x06000010 System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) */,
{ 0, 0 } /* 0x06000011 UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32) */,
{ 0, 0 } /* 0x06000012 System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) */,
{ 0, 0 } /* 0x06000013 System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) */,
{ 0, 0 } /* 0x06000014 System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) */,
{ 0, 0 } /* 0x06000015 System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) */,
{ 0, 0 } /* 0x06000016 System.Void UnityEngine.CanvasRenderer::Clear() */,
{ 0, 0 } /* 0x06000017 System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,UnityEngine.Texture) */,
{ 0, 0 } /* 0x06000018 UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial() */,
{ 0, 0 } /* 0x06000019 System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreams(System.Collections.Generic.List`1<UnityEngine.UIVertex>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Color32>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<System.Int32>) */,
{ 0, 0 } /* 0x0600001A System.Void UnityEngine.CanvasRenderer::CreateUIVertexStream(System.Collections.Generic.List`1<UnityEngine.UIVertex>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Color32>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<System.Int32>) */,
{ 0, 0 } /* 0x0600001B System.Void UnityEngine.CanvasRenderer::AddUIVertexStream(System.Collections.Generic.List`1<UnityEngine.UIVertex>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Color32>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Vector4>) */,
{ 0, 0 } /* 0x0600001C System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) */,
{ 0, 0 } /* 0x0600001D System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) */,
{ 0, 0 } /* 0x0600001E System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) */,
{ 0, 0 } /* 0x0600001F System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) */,
{ 0, 0 } /* 0x06000020 System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) */,
{ 0, 0 } /* 0x06000021 System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) */,
{ 0, 0 } /* 0x06000022 System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) */,
{ 0, 0 } /* 0x06000023 System.Boolean UnityEngine.RectTransformUtility::RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera) */,
{ 0, 0 } /* 0x06000024 System.Boolean UnityEngine.RectTransformUtility::RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector4) */,
{ 0, 4 } /* 0x06000025 System.Boolean UnityEngine.RectTransformUtility::ScreenPointToWorldPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector3&) */,
{ 4, 1 } /* 0x06000026 System.Boolean UnityEngine.RectTransformUtility::ScreenPointToLocalPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector2&) */,
{ 5, 1 } /* 0x06000027 UnityEngine.Ray UnityEngine.RectTransformUtility::ScreenPointToRay(UnityEngine.Camera,UnityEngine.Vector2) */,
{ 0, 0 } /* 0x06000028 UnityEngine.Vector2 UnityEngine.RectTransformUtility::WorldToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3) */,
{ 6, 7 } /* 0x06000029 System.Void UnityEngine.RectTransformUtility::FlipLayoutOnAxis(UnityEngine.RectTransform,System.Int32,System.Boolean,System.Boolean) */,
{ 13, 2 } /* 0x0600002A System.Void UnityEngine.RectTransformUtility::FlipLayoutAxes(UnityEngine.RectTransform,System.Boolean,System.Boolean) */,
{ 0, 0 } /* 0x0600002B UnityEngine.Vector2 UnityEngine.RectTransformUtility::GetTransposed(UnityEngine.Vector2) */,
{ 0, 0 } /* 0x0600002C UnityEngine.Vector2 UnityEngine.RectTransformUtility::PixelAdjustPoint(UnityEngine.Vector2,UnityEngine.Transform,UnityEngine.Canvas) */,
{ 0, 0 } /* 0x0600002D UnityEngine.Rect UnityEngine.RectTransformUtility::PixelAdjustRect(UnityEngine.RectTransform,UnityEngine.Canvas) */,
{ 0, 0 } /* 0x0600002E System.Boolean UnityEngine.RectTransformUtility::PointInRectangle(UnityEngine.Vector2,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4) */,
{ 0, 0 } /* 0x0600002F System.Void UnityEngine.RectTransformUtility::.cctor() */,
{ 0, 0 } /* 0x06000030 System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) */,
{ 0, 0 } /* 0x06000031 System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) */,
{ 0, 0 } /* 0x06000032 System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) */,
{ 0, 0 } /* 0x06000033 System.Void UnityEngine.Canvas::add_preWillRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) */,
{ 0, 0 } /* 0x06000034 System.Void UnityEngine.Canvas::remove_preWillRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) */,
{ 0, 0 } /* 0x06000035 System.Void UnityEngine.Canvas::add_willRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) */,
{ 0, 0 } /* 0x06000036 System.Void UnityEngine.Canvas::remove_willRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) */,
{ 0, 0 } /* 0x06000037 UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() */,
{ 0, 0 } /* 0x06000038 System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode) */,
{ 0, 0 } /* 0x06000039 System.Boolean UnityEngine.Canvas::get_isRootCanvas() */,
{ 0, 0 } /* 0x0600003A System.Single UnityEngine.Canvas::get_scaleFactor() */,
{ 0, 0 } /* 0x0600003B System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) */,
{ 0, 0 } /* 0x0600003C System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() */,
{ 0, 0 } /* 0x0600003D System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) */,
{ 0, 0 } /* 0x0600003E System.Boolean UnityEngine.Canvas::get_pixelPerfect() */,
{ 0, 0 } /* 0x0600003F System.Void UnityEngine.Canvas::set_pixelPerfect(System.Boolean) */,
{ 0, 0 } /* 0x06000040 System.Single UnityEngine.Canvas::get_planeDistance() */,
{ 0, 0 } /* 0x06000041 System.Void UnityEngine.Canvas::set_planeDistance(System.Single) */,
{ 0, 0 } /* 0x06000042 System.Int32 UnityEngine.Canvas::get_renderOrder() */,
{ 0, 0 } /* 0x06000043 System.Boolean UnityEngine.Canvas::get_overrideSorting() */,
{ 0, 0 } /* 0x06000044 System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) */,
{ 0, 0 } /* 0x06000045 System.Int32 UnityEngine.Canvas::get_sortingOrder() */,
{ 0, 0 } /* 0x06000046 System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) */,
{ 0, 0 } /* 0x06000047 System.Int32 UnityEngine.Canvas::get_targetDisplay() */,
{ 0, 0 } /* 0x06000048 System.Int32 UnityEngine.Canvas::get_sortingLayerID() */,
{ 0, 0 } /* 0x06000049 System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) */,
{ 0, 0 } /* 0x0600004A UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() */,
{ 0, 0 } /* 0x0600004B System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) */,
{ 0, 0 } /* 0x0600004C UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() */,
{ 0, 0 } /* 0x0600004D UnityEngine.Vector2 UnityEngine.Canvas::get_renderingDisplaySize() */,
{ 0, 0 } /* 0x0600004E System.Action`1<System.Int32> UnityEngine.Canvas::get_externBeginRenderOverlays() */,
{ 0, 0 } /* 0x0600004F System.Void UnityEngine.Canvas::set_externBeginRenderOverlays(System.Action`1<System.Int32>) */,
{ 0, 0 } /* 0x06000050 System.Action`2<System.Int32,System.Int32> UnityEngine.Canvas::get_externRenderOverlaysBefore() */,
{ 0, 0 } /* 0x06000051 System.Void UnityEngine.Canvas::set_externRenderOverlaysBefore(System.Action`2<System.Int32,System.Int32>) */,
{ 0, 0 } /* 0x06000052 System.Action`1<System.Int32> UnityEngine.Canvas::get_externEndRenderOverlays() */,
{ 0, 0 } /* 0x06000053 System.Void UnityEngine.Canvas::set_externEndRenderOverlays(System.Action`1<System.Int32>) */,
{ 0, 0 } /* 0x06000054 System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean) */,
{ 0, 0 } /* 0x06000055 UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() */,
{ 0, 0 } /* 0x06000056 System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera) */,
{ 0, 0 } /* 0x06000057 UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() */,
{ 0, 0 } /* 0x06000058 UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() */,
{ 0, 0 } /* 0x06000059 System.Void UnityEngine.Canvas::ForceUpdateCanvases() */,
{ 0, 0 } /* 0x0600005A System.Void UnityEngine.Canvas::SendPreWillRenderCanvases() */,
{ 0, 0 } /* 0x0600005B System.Void UnityEngine.Canvas::SendWillRenderCanvases() */,
{ 0, 0 } /* 0x0600005C System.Void UnityEngine.Canvas::BeginRenderExtraOverlays(System.Int32) */,
{ 0, 0 } /* 0x0600005D System.Void UnityEngine.Canvas::RenderExtraOverlaysBefore(System.Int32,System.Int32) */,
{ 0, 0 } /* 0x0600005E System.Void UnityEngine.Canvas::EndRenderExtraOverlays(System.Int32) */,
{ 0, 0 } /* 0x0600005F System.Void UnityEngine.Canvas::.ctor() */,
{ 0, 0 } /* 0x06000060 System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) */,
{ 0, 0 } /* 0x06000061 System.Void UnityEngine.Canvas/WillRenderCanvases::.ctor(System.Object,System.IntPtr) */,
{ 0, 0 } /* 0x06000062 System.Void UnityEngine.Canvas/WillRenderCanvases::Invoke() */,
{ 0, 0 } /* 0x06000063 System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) */,
{ 0, 0 } /* 0x06000064 System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) */,
{ 0, 0 } /* 0x06000065 System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) */,
{ 0, 0 } /* 0x06000066 System.Boolean UnityEngine.ICanvasRaycastFilter::IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera) */,
{ 0, 0 } /* 0x06000067 System.Single UnityEngine.CanvasGroup::get_alpha() */,
{ 0, 0 } /* 0x06000068 System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) */,
{ 0, 0 } /* 0x06000069 System.Boolean UnityEngine.CanvasGroup::get_interactable() */,
{ 0, 0 } /* 0x0600006A System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() */,
{ 0, 0 } /* 0x0600006B System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() */,
{ 0, 0 } /* 0x0600006C System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups(System.Boolean) */,
{ 0, 0 } /* 0x0600006D System.Boolean UnityEngine.CanvasGroup::IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera) */,
};
#else
static const Il2CppMethodExecutionContextInfoIndex g_methodExecutionContextInfoIndexes[1] = { { 0, 0} };
#endif
#if IL2CPP_MONO_DEBUGGER
IL2CPP_EXTERN_C Il2CppSequencePoint g_sequencePointsUnityEngine_UIModule[];
Il2CppSequencePoint g_sequencePointsUnityEngine_UIModule[307] =
{
{ 37175, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 0 } /* seqPointIndex: 0 */,
{ 37175, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 1 } /* seqPointIndex: 1 */,
{ 37175, 1, 54, 54, 9, 10, 0, kSequencePointKind_Normal, 0, 2 } /* seqPointIndex: 2 */,
{ 37175, 1, 55, 55, 13, 56, 1, kSequencePointKind_Normal, 0, 3 } /* seqPointIndex: 3 */,
{ 37175, 1, 55, 55, 13, 56, 4, kSequencePointKind_StepOut, 0, 4 } /* seqPointIndex: 4 */,
{ 37175, 1, 55, 55, 13, 56, 9, kSequencePointKind_StepOut, 0, 5 } /* seqPointIndex: 5 */,
{ 37175, 1, 55, 55, 13, 56, 14, kSequencePointKind_StepOut, 0, 6 } /* seqPointIndex: 6 */,
{ 37175, 1, 56, 56, 13, 38, 20, kSequencePointKind_Normal, 0, 7 } /* seqPointIndex: 7 */,
{ 37175, 1, 56, 56, 13, 38, 23, kSequencePointKind_StepOut, 0, 8 } /* seqPointIndex: 8 */,
{ 37175, 1, 57, 57, 13, 33, 29, kSequencePointKind_Normal, 0, 9 } /* seqPointIndex: 9 */,
{ 37175, 1, 57, 57, 13, 33, 31, kSequencePointKind_StepOut, 0, 10 } /* seqPointIndex: 10 */,
{ 37175, 1, 58, 58, 9, 10, 37, kSequencePointKind_Normal, 0, 11 } /* seqPointIndex: 11 */,
{ 37176, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 12 } /* seqPointIndex: 12 */,
{ 37176, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 13 } /* seqPointIndex: 13 */,
{ 37176, 1, 61, 61, 9, 10, 0, kSequencePointKind_Normal, 0, 14 } /* seqPointIndex: 14 */,
{ 37176, 1, 62, 62, 13, 35, 1, kSequencePointKind_Normal, 0, 15 } /* seqPointIndex: 15 */,
{ 37176, 1, 62, 62, 13, 35, 3, kSequencePointKind_StepOut, 0, 16 } /* seqPointIndex: 16 */,
{ 37176, 1, 63, 63, 9, 10, 11, kSequencePointKind_Normal, 0, 17 } /* seqPointIndex: 17 */,
{ 37177, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 18 } /* seqPointIndex: 18 */,
{ 37177, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 19 } /* seqPointIndex: 19 */,
{ 37177, 1, 73, 73, 9, 10, 0, kSequencePointKind_Normal, 0, 20 } /* seqPointIndex: 20 */,
{ 37177, 1, 74, 74, 13, 111, 1, kSequencePointKind_Normal, 0, 21 } /* seqPointIndex: 21 */,
{ 37177, 1, 74, 74, 13, 111, 15, kSequencePointKind_StepOut, 0, 22 } /* seqPointIndex: 22 */,
{ 37177, 1, 75, 75, 13, 57, 21, kSequencePointKind_Normal, 0, 23 } /* seqPointIndex: 23 */,
{ 37177, 1, 75, 75, 13, 57, 24, kSequencePointKind_StepOut, 0, 24 } /* seqPointIndex: 24 */,
{ 37177, 1, 76, 76, 9, 10, 30, kSequencePointKind_Normal, 0, 25 } /* seqPointIndex: 25 */,
{ 37178, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 26 } /* seqPointIndex: 26 */,
{ 37178, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 27 } /* seqPointIndex: 27 */,
{ 37178, 1, 84, 84, 9, 10, 0, kSequencePointKind_Normal, 0, 28 } /* seqPointIndex: 28 */,
{ 37178, 1, 85, 85, 13, 120, 1, kSequencePointKind_Normal, 0, 29 } /* seqPointIndex: 29 */,
{ 37178, 1, 85, 85, 13, 120, 17, kSequencePointKind_StepOut, 0, 30 } /* seqPointIndex: 30 */,
{ 37178, 1, 86, 86, 9, 10, 23, kSequencePointKind_Normal, 0, 31 } /* seqPointIndex: 31 */,
{ 37179, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 32 } /* seqPointIndex: 32 */,
{ 37179, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 33 } /* seqPointIndex: 33 */,
{ 37179, 1, 94, 94, 9, 10, 0, kSequencePointKind_Normal, 0, 34 } /* seqPointIndex: 34 */,
{ 37179, 1, 95, 95, 13, 111, 1, kSequencePointKind_Normal, 0, 35 } /* seqPointIndex: 35 */,
{ 37179, 1, 95, 95, 13, 111, 15, kSequencePointKind_StepOut, 0, 36 } /* seqPointIndex: 36 */,
{ 37179, 1, 96, 96, 9, 10, 21, kSequencePointKind_Normal, 0, 37 } /* seqPointIndex: 37 */,
{ 37187, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 38 } /* seqPointIndex: 38 */,
{ 37187, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 39 } /* seqPointIndex: 39 */,
{ 37187, 2, 15, 15, 9, 10, 0, kSequencePointKind_Normal, 0, 40 } /* seqPointIndex: 40 */,
{ 37187, 2, 16, 16, 13, 87, 1, kSequencePointKind_Normal, 0, 41 } /* seqPointIndex: 41 */,
{ 37187, 2, 16, 16, 13, 87, 4, kSequencePointKind_StepOut, 0, 42 } /* seqPointIndex: 42 */,
{ 37187, 2, 16, 16, 13, 87, 9, kSequencePointKind_StepOut, 0, 43 } /* seqPointIndex: 43 */,
{ 37187, 2, 17, 17, 9, 10, 17, kSequencePointKind_Normal, 0, 44 } /* seqPointIndex: 44 */,
{ 37188, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 45 } /* seqPointIndex: 45 */,
{ 37188, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 46 } /* seqPointIndex: 46 */,
{ 37188, 2, 20, 20, 9, 10, 0, kSequencePointKind_Normal, 0, 47 } /* seqPointIndex: 47 */,
{ 37188, 2, 21, 21, 13, 69, 1, kSequencePointKind_Normal, 0, 48 } /* seqPointIndex: 48 */,
{ 37188, 2, 21, 21, 13, 69, 5, kSequencePointKind_StepOut, 0, 49 } /* seqPointIndex: 49 */,
{ 37188, 2, 22, 22, 9, 10, 13, kSequencePointKind_Normal, 0, 50 } /* seqPointIndex: 50 */,
{ 37189, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 51 } /* seqPointIndex: 51 */,
{ 37189, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 52 } /* seqPointIndex: 52 */,
{ 37189, 2, 25, 25, 9, 10, 0, kSequencePointKind_Normal, 0, 53 } /* seqPointIndex: 53 */,
{ 37189, 2, 26, 26, 13, 39, 1, kSequencePointKind_Normal, 0, 54 } /* seqPointIndex: 54 */,
{ 37189, 2, 26, 26, 13, 39, 2, kSequencePointKind_StepOut, 0, 55 } /* seqPointIndex: 55 */,
{ 37189, 2, 26, 26, 13, 39, 7, kSequencePointKind_StepOut, 0, 56 } /* seqPointIndex: 56 */,
{ 37189, 2, 27, 27, 13, 58, 17, kSequencePointKind_Normal, 0, 57 } /* seqPointIndex: 57 */,
{ 37189, 2, 27, 27, 13, 58, 19, kSequencePointKind_StepOut, 0, 58 } /* seqPointIndex: 58 */,
{ 37189, 2, 28, 28, 13, 80, 25, kSequencePointKind_Normal, 0, 59 } /* seqPointIndex: 59 */,
{ 37189, 2, 28, 28, 13, 80, 28, kSequencePointKind_StepOut, 0, 60 } /* seqPointIndex: 60 */,
{ 37189, 2, 28, 28, 13, 80, 33, kSequencePointKind_StepOut, 0, 61 } /* seqPointIndex: 61 */,
{ 37189, 2, 28, 28, 13, 80, 38, kSequencePointKind_StepOut, 0, 62 } /* seqPointIndex: 62 */,
{ 37189, 2, 28, 28, 13, 80, 44, kSequencePointKind_StepOut, 0, 63 } /* seqPointIndex: 63 */,
{ 37189, 2, 28, 28, 13, 80, 49, kSequencePointKind_StepOut, 0, 64 } /* seqPointIndex: 64 */,
{ 37189, 2, 30, 30, 13, 28, 54, kSequencePointKind_Normal, 0, 65 } /* seqPointIndex: 65 */,
{ 37189, 2, 32, 32, 13, 98, 60, kSequencePointKind_Normal, 0, 66 } /* seqPointIndex: 66 */,
{ 37189, 2, 32, 32, 13, 98, 61, kSequencePointKind_StepOut, 0, 67 } /* seqPointIndex: 67 */,
{ 37189, 2, 32, 32, 13, 98, 68, kSequencePointKind_StepOut, 0, 68 } /* seqPointIndex: 68 */,
{ 37189, 2, 32, 32, 13, 98, 73, kSequencePointKind_StepOut, 0, 69 } /* seqPointIndex: 69 */,
{ 37189, 2, 32, 32, 13, 98, 78, kSequencePointKind_StepOut, 0, 70 } /* seqPointIndex: 70 */,
{ 37189, 2, 32, 32, 13, 98, 85, kSequencePointKind_StepOut, 0, 71 } /* seqPointIndex: 71 */,
{ 37189, 2, 32, 32, 13, 98, 90, kSequencePointKind_StepOut, 0, 72 } /* seqPointIndex: 72 */,
{ 37189, 2, 34, 34, 13, 59, 96, kSequencePointKind_Normal, 0, 73 } /* seqPointIndex: 73 */,
{ 37189, 2, 34, 34, 13, 59, 109, kSequencePointKind_StepOut, 0, 74 } /* seqPointIndex: 74 */,
{ 37189, 2, 34, 34, 0, 0, 122, kSequencePointKind_Normal, 0, 75 } /* seqPointIndex: 75 */,
{ 37189, 2, 35, 35, 17, 30, 126, kSequencePointKind_Normal, 0, 76 } /* seqPointIndex: 76 */,
{ 37189, 2, 37, 37, 13, 45, 131, kSequencePointKind_Normal, 0, 77 } /* seqPointIndex: 77 */,
{ 37189, 2, 37, 37, 13, 45, 135, kSequencePointKind_StepOut, 0, 78 } /* seqPointIndex: 78 */,
{ 37189, 2, 38, 38, 13, 25, 145, kSequencePointKind_Normal, 0, 79 } /* seqPointIndex: 79 */,
{ 37189, 2, 39, 39, 9, 10, 150, kSequencePointKind_Normal, 0, 80 } /* seqPointIndex: 80 */,
{ 37190, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 81 } /* seqPointIndex: 81 */,
{ 37190, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 82 } /* seqPointIndex: 82 */,
{ 37190, 2, 42, 42, 9, 10, 0, kSequencePointKind_Normal, 0, 83 } /* seqPointIndex: 83 */,
{ 37190, 2, 43, 43, 13, 39, 1, kSequencePointKind_Normal, 0, 84 } /* seqPointIndex: 84 */,
{ 37190, 2, 43, 43, 13, 39, 2, kSequencePointKind_StepOut, 0, 85 } /* seqPointIndex: 85 */,
{ 37190, 2, 45, 45, 13, 92, 12, kSequencePointKind_Normal, 0, 86 } /* seqPointIndex: 86 */,
{ 37190, 2, 45, 45, 13, 92, 17, kSequencePointKind_StepOut, 0, 87 } /* seqPointIndex: 87 */,
{ 37190, 2, 45, 45, 0, 0, 23, kSequencePointKind_Normal, 0, 88 } /* seqPointIndex: 88 */,
{ 37190, 2, 46, 46, 13, 14, 26, kSequencePointKind_Normal, 0, 89 } /* seqPointIndex: 89 */,
{ 37190, 2, 47, 47, 17, 69, 27, kSequencePointKind_Normal, 0, 90 } /* seqPointIndex: 90 */,
{ 37190, 2, 47, 47, 17, 69, 30, kSequencePointKind_StepOut, 0, 91 } /* seqPointIndex: 91 */,
{ 37190, 2, 47, 47, 17, 69, 35, kSequencePointKind_StepOut, 0, 92 } /* seqPointIndex: 92 */,
{ 37190, 2, 48, 48, 17, 29, 45, kSequencePointKind_Normal, 0, 93 } /* seqPointIndex: 93 */,
{ 37190, 2, 50, 50, 13, 26, 49, kSequencePointKind_Normal, 0, 94 } /* seqPointIndex: 94 */,
{ 37190, 2, 51, 51, 9, 10, 53, kSequencePointKind_Normal, 0, 95 } /* seqPointIndex: 95 */,
{ 37191, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 96 } /* seqPointIndex: 96 */,
{ 37191, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 97 } /* seqPointIndex: 97 */,
{ 37191, 2, 54, 54, 9, 10, 0, kSequencePointKind_Normal, 0, 98 } /* seqPointIndex: 98 */,
{ 37191, 2, 55, 55, 13, 29, 1, kSequencePointKind_Normal, 0, 99 } /* seqPointIndex: 99 */,
{ 37191, 2, 55, 55, 13, 29, 3, kSequencePointKind_StepOut, 0, 100 } /* seqPointIndex: 100 */,
{ 37191, 2, 55, 55, 0, 0, 9, kSequencePointKind_Normal, 0, 101 } /* seqPointIndex: 101 */,
{ 37191, 2, 56, 56, 17, 56, 12, kSequencePointKind_Normal, 0, 102 } /* seqPointIndex: 102 */,
{ 37191, 2, 56, 56, 17, 56, 14, kSequencePointKind_StepOut, 0, 103 } /* seqPointIndex: 103 */,
{ 37191, 2, 56, 56, 17, 56, 19, kSequencePointKind_StepOut, 0, 104 } /* seqPointIndex: 104 */,
{ 37191, 2, 58, 58, 13, 37, 27, kSequencePointKind_Normal, 0, 105 } /* seqPointIndex: 105 */,
{ 37191, 2, 58, 58, 13, 37, 28, kSequencePointKind_StepOut, 0, 106 } /* seqPointIndex: 106 */,
{ 37191, 2, 59, 59, 13, 27, 34, kSequencePointKind_Normal, 0, 107 } /* seqPointIndex: 107 */,
{ 37191, 2, 60, 60, 13, 50, 50, kSequencePointKind_Normal, 0, 108 } /* seqPointIndex: 108 */,
{ 37191, 2, 60, 60, 13, 50, 51, kSequencePointKind_StepOut, 0, 109 } /* seqPointIndex: 109 */,
{ 37191, 2, 60, 60, 13, 50, 56, kSequencePointKind_StepOut, 0, 110 } /* seqPointIndex: 110 */,
{ 37191, 2, 61, 61, 9, 10, 64, kSequencePointKind_Normal, 0, 111 } /* seqPointIndex: 111 */,
{ 37192, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 112 } /* seqPointIndex: 112 */,
{ 37192, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 113 } /* seqPointIndex: 113 */,
{ 37192, 2, 64, 64, 9, 10, 0, kSequencePointKind_Normal, 0, 114 } /* seqPointIndex: 114 */,
{ 37192, 2, 65, 65, 13, 29, 1, kSequencePointKind_Normal, 0, 115 } /* seqPointIndex: 115 */,
{ 37192, 2, 65, 65, 13, 29, 3, kSequencePointKind_StepOut, 0, 116 } /* seqPointIndex: 116 */,
{ 37192, 2, 65, 65, 0, 0, 9, kSequencePointKind_Normal, 0, 117 } /* seqPointIndex: 117 */,
{ 37192, 2, 66, 66, 17, 64, 12, kSequencePointKind_Normal, 0, 118 } /* seqPointIndex: 118 */,
{ 37192, 2, 66, 66, 17, 64, 24, kSequencePointKind_StepOut, 0, 119 } /* seqPointIndex: 119 */,
{ 37192, 2, 68, 68, 13, 55, 32, kSequencePointKind_Normal, 0, 120 } /* seqPointIndex: 120 */,
{ 37192, 2, 68, 68, 13, 55, 34, kSequencePointKind_StepOut, 0, 121 } /* seqPointIndex: 121 */,
{ 37192, 2, 68, 68, 13, 55, 39, kSequencePointKind_StepOut, 0, 122 } /* seqPointIndex: 122 */,
{ 37192, 2, 69, 69, 9, 10, 47, kSequencePointKind_Normal, 0, 123 } /* seqPointIndex: 123 */,
{ 37193, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 124 } /* seqPointIndex: 124 */,
{ 37193, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 125 } /* seqPointIndex: 125 */,
{ 37193, 2, 106, 106, 9, 10, 0, kSequencePointKind_Normal, 0, 126 } /* seqPointIndex: 126 */,
{ 37193, 2, 107, 107, 13, 30, 1, kSequencePointKind_Normal, 0, 127 } /* seqPointIndex: 127 */,
{ 37193, 2, 107, 107, 13, 30, 3, kSequencePointKind_StepOut, 0, 128 } /* seqPointIndex: 128 */,
{ 37193, 2, 107, 107, 0, 0, 10, kSequencePointKind_Normal, 0, 129 } /* seqPointIndex: 129 */,
{ 37193, 2, 108, 108, 17, 24, 14, kSequencePointKind_Normal, 0, 130 } /* seqPointIndex: 130 */,
{ 37193, 2, 110, 110, 13, 27, 19, kSequencePointKind_Normal, 0, 131 } /* seqPointIndex: 131 */,
{ 37193, 2, 110, 110, 0, 0, 22, kSequencePointKind_Normal, 0, 132 } /* seqPointIndex: 132 */,
{ 37193, 2, 111, 111, 13, 14, 26, kSequencePointKind_Normal, 0, 133 } /* seqPointIndex: 133 */,
{ 37193, 2, 112, 112, 22, 31, 27, kSequencePointKind_Normal, 0, 134 } /* seqPointIndex: 134 */,
{ 37193, 2, 112, 112, 0, 0, 30, kSequencePointKind_Normal, 0, 135 } /* seqPointIndex: 135 */,
{ 37193, 2, 113, 113, 17, 18, 32, kSequencePointKind_Normal, 0, 136 } /* seqPointIndex: 136 */,
{ 37193, 2, 114, 114, 21, 81, 33, kSequencePointKind_Normal, 0, 137 } /* seqPointIndex: 137 */,
{ 37193, 2, 114, 114, 21, 81, 36, kSequencePointKind_StepOut, 0, 138 } /* seqPointIndex: 138 */,
{ 37193, 2, 115, 115, 21, 43, 48, kSequencePointKind_Normal, 0, 139 } /* seqPointIndex: 139 */,
{ 37193, 2, 115, 115, 21, 43, 51, kSequencePointKind_StepOut, 0, 140 } /* seqPointIndex: 140 */,
{ 37193, 2, 115, 115, 0, 0, 58, kSequencePointKind_Normal, 0, 141 } /* seqPointIndex: 141 */,
{ 37193, 2, 116, 116, 25, 72, 62, kSequencePointKind_Normal, 0, 142 } /* seqPointIndex: 142 */,
{ 37193, 2, 116, 116, 25, 72, 67, kSequencePointKind_StepOut, 0, 143 } /* seqPointIndex: 143 */,
{ 37193, 2, 117, 117, 17, 18, 73, kSequencePointKind_Normal, 0, 144 } /* seqPointIndex: 144 */,
{ 37193, 2, 112, 112, 54, 57, 74, kSequencePointKind_Normal, 0, 145 } /* seqPointIndex: 145 */,
{ 37193, 2, 112, 112, 33, 52, 80, kSequencePointKind_Normal, 0, 146 } /* seqPointIndex: 146 */,
{ 37193, 2, 112, 112, 33, 52, 83, kSequencePointKind_StepOut, 0, 147 } /* seqPointIndex: 147 */,
{ 37193, 2, 112, 112, 0, 0, 92, kSequencePointKind_Normal, 0, 148 } /* seqPointIndex: 148 */,
{ 37193, 2, 118, 118, 13, 14, 96, kSequencePointKind_Normal, 0, 149 } /* seqPointIndex: 149 */,
{ 37193, 2, 120, 120, 13, 40, 97, kSequencePointKind_Normal, 0, 150 } /* seqPointIndex: 150 */,
{ 37193, 2, 120, 120, 13, 40, 98, kSequencePointKind_StepOut, 0, 151 } /* seqPointIndex: 151 */,
{ 37193, 2, 121, 121, 13, 46, 104, kSequencePointKind_Normal, 0, 152 } /* seqPointIndex: 152 */,
{ 37193, 2, 121, 121, 13, 46, 115, kSequencePointKind_StepOut, 0, 153 } /* seqPointIndex: 153 */,
{ 37193, 2, 121, 121, 13, 46, 121, kSequencePointKind_StepOut, 0, 154 } /* seqPointIndex: 154 */,
{ 37193, 2, 122, 122, 13, 32, 127, kSequencePointKind_Normal, 0, 155 } /* seqPointIndex: 155 */,
{ 37193, 2, 122, 122, 13, 32, 129, kSequencePointKind_StepOut, 0, 156 } /* seqPointIndex: 156 */,
{ 37193, 2, 124, 124, 13, 33, 135, kSequencePointKind_Normal, 0, 157 } /* seqPointIndex: 157 */,
{ 37193, 2, 124, 124, 0, 0, 138, kSequencePointKind_Normal, 0, 158 } /* seqPointIndex: 158 */,
{ 37193, 2, 125, 125, 17, 24, 142, kSequencePointKind_Normal, 0, 159 } /* seqPointIndex: 159 */,
{ 37193, 2, 127, 127, 13, 62, 144, kSequencePointKind_Normal, 0, 160 } /* seqPointIndex: 160 */,
{ 37193, 2, 127, 127, 13, 62, 145, kSequencePointKind_StepOut, 0, 161 } /* seqPointIndex: 161 */,
{ 37193, 2, 128, 128, 13, 62, 151, kSequencePointKind_Normal, 0, 162 } /* seqPointIndex: 162 */,
{ 37193, 2, 128, 128, 13, 62, 157, kSequencePointKind_StepOut, 0, 163 } /* seqPointIndex: 163 */,
{ 37193, 2, 128, 128, 13, 62, 163, kSequencePointKind_StepOut, 0, 164 } /* seqPointIndex: 164 */,
{ 37193, 2, 129, 129, 13, 54, 169, kSequencePointKind_Normal, 0, 165 } /* seqPointIndex: 165 */,
{ 37193, 2, 129, 129, 13, 54, 171, kSequencePointKind_StepOut, 0, 166 } /* seqPointIndex: 166 */,
{ 37193, 2, 131, 131, 13, 48, 177, kSequencePointKind_Normal, 0, 167 } /* seqPointIndex: 167 */,
{ 37193, 2, 131, 131, 13, 48, 178, kSequencePointKind_StepOut, 0, 168 } /* seqPointIndex: 168 */,
{ 37193, 2, 132, 132, 13, 48, 184, kSequencePointKind_Normal, 0, 169 } /* seqPointIndex: 169 */,
{ 37193, 2, 132, 132, 13, 48, 185, kSequencePointKind_StepOut, 0, 170 } /* seqPointIndex: 170 */,
{ 37193, 2, 133, 133, 13, 42, 191, kSequencePointKind_Normal, 0, 171 } /* seqPointIndex: 171 */,
{ 37193, 2, 133, 133, 13, 42, 194, kSequencePointKind_StepOut, 0, 172 } /* seqPointIndex: 172 */,
{ 37193, 2, 134, 134, 13, 51, 201, kSequencePointKind_Normal, 0, 173 } /* seqPointIndex: 173 */,
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{ 37193, 2, 134, 134, 13, 51, 218, kSequencePointKind_StepOut, 0, 175 } /* seqPointIndex: 175 */,
{ 37193, 2, 135, 135, 13, 40, 224, kSequencePointKind_Normal, 0, 176 } /* seqPointIndex: 176 */,
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{ 37193, 2, 136, 136, 13, 40, 241, kSequencePointKind_Normal, 0, 178 } /* seqPointIndex: 178 */,
{ 37193, 2, 136, 136, 13, 40, 243, kSequencePointKind_StepOut, 0, 179 } /* seqPointIndex: 179 */,
{ 37193, 2, 137, 137, 13, 40, 249, kSequencePointKind_Normal, 0, 180 } /* seqPointIndex: 180 */,
{ 37193, 2, 137, 137, 13, 40, 251, kSequencePointKind_StepOut, 0, 181 } /* seqPointIndex: 181 */,
{ 37193, 2, 138, 138, 9, 10, 257, kSequencePointKind_Normal, 0, 182 } /* seqPointIndex: 182 */,
{ 37194, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 183 } /* seqPointIndex: 183 */,
{ 37194, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 184 } /* seqPointIndex: 184 */,
{ 37194, 2, 141, 141, 9, 10, 0, kSequencePointKind_Normal, 0, 185 } /* seqPointIndex: 185 */,
{ 37194, 2, 142, 142, 13, 30, 1, kSequencePointKind_Normal, 0, 186 } /* seqPointIndex: 186 */,
{ 37194, 2, 142, 142, 13, 30, 3, kSequencePointKind_StepOut, 0, 187 } /* seqPointIndex: 187 */,
{ 37194, 2, 142, 142, 0, 0, 9, kSequencePointKind_Normal, 0, 188 } /* seqPointIndex: 188 */,
{ 37194, 2, 143, 143, 17, 24, 12, kSequencePointKind_Normal, 0, 189 } /* seqPointIndex: 189 */,
{ 37194, 2, 145, 145, 13, 27, 17, kSequencePointKind_Normal, 0, 190 } /* seqPointIndex: 190 */,
{ 37194, 2, 145, 145, 0, 0, 19, kSequencePointKind_Normal, 0, 191 } /* seqPointIndex: 191 */,
{ 37194, 2, 146, 146, 13, 14, 22, kSequencePointKind_Normal, 0, 192 } /* seqPointIndex: 192 */,
{ 37194, 2, 147, 147, 22, 31, 23, kSequencePointKind_Normal, 0, 193 } /* seqPointIndex: 193 */,
{ 37194, 2, 147, 147, 0, 0, 25, kSequencePointKind_Normal, 0, 194 } /* seqPointIndex: 194 */,
{ 37194, 2, 148, 148, 17, 18, 27, kSequencePointKind_Normal, 0, 195 } /* seqPointIndex: 195 */,
{ 37194, 2, 149, 149, 21, 81, 28, kSequencePointKind_Normal, 0, 196 } /* seqPointIndex: 196 */,
{ 37194, 2, 149, 149, 21, 81, 30, kSequencePointKind_StepOut, 0, 197 } /* seqPointIndex: 197 */,
{ 37194, 2, 150, 150, 21, 43, 41, kSequencePointKind_Normal, 0, 198 } /* seqPointIndex: 198 */,
{ 37194, 2, 150, 150, 21, 43, 43, kSequencePointKind_StepOut, 0, 199 } /* seqPointIndex: 199 */,
{ 37194, 2, 150, 150, 0, 0, 50, kSequencePointKind_Normal, 0, 200 } /* seqPointIndex: 200 */,
{ 37194, 2, 151, 151, 25, 64, 54, kSequencePointKind_Normal, 0, 201 } /* seqPointIndex: 201 */,
{ 37194, 2, 151, 151, 25, 64, 57, kSequencePointKind_StepOut, 0, 202 } /* seqPointIndex: 202 */,
{ 37194, 2, 152, 152, 17, 18, 63, kSequencePointKind_Normal, 0, 203 } /* seqPointIndex: 203 */,
{ 37194, 2, 147, 147, 54, 57, 64, kSequencePointKind_Normal, 0, 204 } /* seqPointIndex: 204 */,
{ 37194, 2, 147, 147, 33, 52, 68, kSequencePointKind_Normal, 0, 205 } /* seqPointIndex: 205 */,
{ 37194, 2, 147, 147, 33, 52, 70, kSequencePointKind_StepOut, 0, 206 } /* seqPointIndex: 206 */,
{ 37194, 2, 147, 147, 0, 0, 79, kSequencePointKind_Normal, 0, 207 } /* seqPointIndex: 207 */,
{ 37194, 2, 153, 153, 13, 14, 83, kSequencePointKind_Normal, 0, 208 } /* seqPointIndex: 208 */,
{ 37194, 2, 155, 155, 13, 52, 84, kSequencePointKind_Normal, 0, 209 } /* seqPointIndex: 209 */,
{ 37194, 2, 155, 155, 13, 52, 86, kSequencePointKind_StepOut, 0, 210 } /* seqPointIndex: 210 */,
{ 37194, 2, 155, 155, 13, 52, 91, kSequencePointKind_StepOut, 0, 211 } /* seqPointIndex: 211 */,
{ 37194, 2, 155, 155, 13, 52, 96, kSequencePointKind_StepOut, 0, 212 } /* seqPointIndex: 212 */,
{ 37194, 2, 156, 156, 13, 60, 102, kSequencePointKind_Normal, 0, 213 } /* seqPointIndex: 213 */,
{ 37194, 2, 156, 156, 13, 60, 104, kSequencePointKind_StepOut, 0, 214 } /* seqPointIndex: 214 */,
{ 37194, 2, 156, 156, 13, 60, 109, kSequencePointKind_StepOut, 0, 215 } /* seqPointIndex: 215 */,
{ 37194, 2, 156, 156, 13, 60, 114, kSequencePointKind_StepOut, 0, 216 } /* seqPointIndex: 216 */,
{ 37194, 2, 158, 158, 13, 33, 120, kSequencePointKind_Normal, 0, 217 } /* seqPointIndex: 217 */,
{ 37194, 2, 158, 158, 0, 0, 123, kSequencePointKind_Normal, 0, 218 } /* seqPointIndex: 218 */,
{ 37194, 2, 159, 159, 17, 24, 127, kSequencePointKind_Normal, 0, 219 } /* seqPointIndex: 219 */,
{ 37194, 2, 161, 161, 13, 74, 129, kSequencePointKind_Normal, 0, 220 } /* seqPointIndex: 220 */,
{ 37194, 2, 161, 161, 13, 74, 131, kSequencePointKind_StepOut, 0, 221 } /* seqPointIndex: 221 */,
{ 37194, 2, 161, 161, 13, 74, 136, kSequencePointKind_StepOut, 0, 222 } /* seqPointIndex: 222 */,
{ 37194, 2, 161, 161, 13, 74, 141, kSequencePointKind_StepOut, 0, 223 } /* seqPointIndex: 223 */,
{ 37194, 2, 162, 162, 13, 60, 147, kSequencePointKind_Normal, 0, 224 } /* seqPointIndex: 224 */,
{ 37194, 2, 162, 162, 13, 60, 149, kSequencePointKind_StepOut, 0, 225 } /* seqPointIndex: 225 */,
{ 37194, 2, 162, 162, 13, 60, 154, kSequencePointKind_StepOut, 0, 226 } /* seqPointIndex: 226 */,
{ 37194, 2, 162, 162, 13, 60, 159, kSequencePointKind_StepOut, 0, 227 } /* seqPointIndex: 227 */,
{ 37194, 2, 163, 163, 13, 60, 165, kSequencePointKind_Normal, 0, 228 } /* seqPointIndex: 228 */,
{ 37194, 2, 163, 163, 13, 60, 167, kSequencePointKind_StepOut, 0, 229 } /* seqPointIndex: 229 */,
{ 37194, 2, 163, 163, 13, 60, 172, kSequencePointKind_StepOut, 0, 230 } /* seqPointIndex: 230 */,
{ 37194, 2, 163, 163, 13, 60, 177, kSequencePointKind_StepOut, 0, 231 } /* seqPointIndex: 231 */,
{ 37194, 2, 164, 164, 9, 10, 183, kSequencePointKind_Normal, 0, 232 } /* seqPointIndex: 232 */,
{ 37195, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 233 } /* seqPointIndex: 233 */,
{ 37195, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 234 } /* seqPointIndex: 234 */,
{ 37195, 2, 167, 167, 9, 10, 0, kSequencePointKind_Normal, 0, 235 } /* seqPointIndex: 235 */,
{ 37195, 2, 168, 168, 13, 50, 1, kSequencePointKind_Normal, 0, 236 } /* seqPointIndex: 236 */,
{ 37195, 2, 168, 168, 13, 50, 13, kSequencePointKind_StepOut, 0, 237 } /* seqPointIndex: 237 */,
{ 37195, 2, 169, 169, 9, 10, 21, kSequencePointKind_Normal, 0, 238 } /* seqPointIndex: 238 */,
{ 37199, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 239 } /* seqPointIndex: 239 */,
{ 37199, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 240 } /* seqPointIndex: 240 */,
{ 37199, 2, 5, 5, 9, 70, 0, kSequencePointKind_Normal, 0, 241 } /* seqPointIndex: 241 */,
{ 37230, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 242 } /* seqPointIndex: 242 */,
{ 37230, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 243 } /* seqPointIndex: 243 */,
{ 37230, 3, 58, 58, 65, 69, 0, kSequencePointKind_Normal, 0, 244 } /* seqPointIndex: 244 */,
{ 37231, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 245 } /* seqPointIndex: 245 */,
{ 37231, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 246 } /* seqPointIndex: 246 */,
{ 37231, 3, 58, 58, 70, 74, 0, kSequencePointKind_Normal, 0, 247 } /* seqPointIndex: 247 */,
{ 37232, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 248 } /* seqPointIndex: 248 */,
{ 37232, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 249 } /* seqPointIndex: 249 */,
{ 37232, 3, 59, 59, 71, 75, 0, kSequencePointKind_Normal, 0, 250 } /* seqPointIndex: 250 */,
{ 37233, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 251 } /* seqPointIndex: 251 */,
{ 37233, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 252 } /* seqPointIndex: 252 */,
{ 37233, 3, 59, 59, 76, 80, 0, kSequencePointKind_Normal, 0, 253 } /* seqPointIndex: 253 */,
{ 37234, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 254 } /* seqPointIndex: 254 */,
{ 37234, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 255 } /* seqPointIndex: 255 */,
{ 37234, 3, 60, 60, 63, 67, 0, kSequencePointKind_Normal, 0, 256 } /* seqPointIndex: 256 */,
{ 37235, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 257 } /* seqPointIndex: 257 */,
{ 37235, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 258 } /* seqPointIndex: 258 */,
{ 37235, 3, 60, 60, 68, 72, 0, kSequencePointKind_Normal, 0, 259 } /* seqPointIndex: 259 */,
{ 37241, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 260 } /* seqPointIndex: 260 */,
{ 37241, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 261 } /* seqPointIndex: 261 */,
{ 37241, 3, 83, 83, 9, 10, 0, kSequencePointKind_Normal, 0, 262 } /* seqPointIndex: 262 */,
{ 37241, 3, 84, 84, 13, 41, 1, kSequencePointKind_Normal, 0, 263 } /* seqPointIndex: 263 */,
{ 37241, 3, 84, 84, 13, 41, 1, kSequencePointKind_StepOut, 0, 264 } /* seqPointIndex: 264 */,
{ 37241, 3, 85, 85, 13, 38, 7, kSequencePointKind_Normal, 0, 265 } /* seqPointIndex: 265 */,
{ 37241, 3, 85, 85, 13, 38, 7, kSequencePointKind_StepOut, 0, 266 } /* seqPointIndex: 266 */,
{ 37241, 3, 86, 86, 9, 10, 13, kSequencePointKind_Normal, 0, 267 } /* seqPointIndex: 267 */,
{ 37242, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 268 } /* seqPointIndex: 268 */,
{ 37242, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 269 } /* seqPointIndex: 269 */,
{ 37242, 3, 90, 90, 9, 10, 0, kSequencePointKind_Normal, 0, 270 } /* seqPointIndex: 270 */,
{ 37242, 3, 91, 91, 13, 45, 1, kSequencePointKind_Normal, 0, 271 } /* seqPointIndex: 271 */,
{ 37242, 3, 91, 91, 13, 45, 12, kSequencePointKind_StepOut, 0, 272 } /* seqPointIndex: 272 */,
{ 37242, 3, 92, 92, 9, 10, 18, kSequencePointKind_Normal, 0, 273 } /* seqPointIndex: 273 */,
{ 37243, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 274 } /* seqPointIndex: 274 */,
{ 37243, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 275 } /* seqPointIndex: 275 */,
{ 37243, 3, 96, 96, 9, 10, 0, kSequencePointKind_Normal, 0, 276 } /* seqPointIndex: 276 */,
{ 37243, 3, 97, 97, 13, 42, 1, kSequencePointKind_Normal, 0, 277 } /* seqPointIndex: 277 */,
{ 37243, 3, 97, 97, 13, 42, 12, kSequencePointKind_StepOut, 0, 278 } /* seqPointIndex: 278 */,
{ 37243, 3, 98, 98, 9, 10, 18, kSequencePointKind_Normal, 0, 279 } /* seqPointIndex: 279 */,
{ 37244, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 280 } /* seqPointIndex: 280 */,
{ 37244, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 281 } /* seqPointIndex: 281 */,
{ 37244, 3, 102, 102, 9, 10, 0, kSequencePointKind_Normal, 0, 282 } /* seqPointIndex: 282 */,
{ 37244, 3, 103, 103, 13, 61, 1, kSequencePointKind_Normal, 0, 283 } /* seqPointIndex: 283 */,
{ 37244, 3, 103, 103, 13, 61, 1, kSequencePointKind_StepOut, 0, 284 } /* seqPointIndex: 284 */,
{ 37244, 3, 103, 103, 13, 61, 13, kSequencePointKind_StepOut, 0, 285 } /* seqPointIndex: 285 */,
{ 37244, 3, 104, 104, 9, 10, 19, kSequencePointKind_Normal, 0, 286 } /* seqPointIndex: 286 */,
{ 37245, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 287 } /* seqPointIndex: 287 */,
{ 37245, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 288 } /* seqPointIndex: 288 */,
{ 37245, 3, 108, 108, 9, 10, 0, kSequencePointKind_Normal, 0, 289 } /* seqPointIndex: 289 */,
{ 37245, 3, 109, 109, 13, 76, 1, kSequencePointKind_Normal, 0, 290 } /* seqPointIndex: 290 */,
{ 37245, 3, 109, 109, 13, 76, 1, kSequencePointKind_StepOut, 0, 291 } /* seqPointIndex: 291 */,
{ 37245, 3, 109, 109, 13, 76, 14, kSequencePointKind_StepOut, 0, 292 } /* seqPointIndex: 292 */,
{ 37245, 3, 110, 110, 9, 10, 20, kSequencePointKind_Normal, 0, 293 } /* seqPointIndex: 293 */,
{ 37246, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 294 } /* seqPointIndex: 294 */,
{ 37246, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 295 } /* seqPointIndex: 295 */,
{ 37246, 3, 114, 114, 9, 10, 0, kSequencePointKind_Normal, 0, 296 } /* seqPointIndex: 296 */,
{ 37246, 3, 115, 115, 13, 59, 1, kSequencePointKind_Normal, 0, 297 } /* seqPointIndex: 297 */,
{ 37246, 3, 115, 115, 13, 59, 1, kSequencePointKind_StepOut, 0, 298 } /* seqPointIndex: 298 */,
{ 37246, 3, 115, 115, 13, 59, 13, kSequencePointKind_StepOut, 0, 299 } /* seqPointIndex: 299 */,
{ 37246, 3, 116, 116, 9, 10, 19, kSequencePointKind_Normal, 0, 300 } /* seqPointIndex: 300 */,
{ 37261, 0, 0, 0, 0, 0, -1, kSequencePointKind_Normal, 0, 301 } /* seqPointIndex: 301 */,
{ 37261, 0, 0, 0, 0, 0, 16777215, kSequencePointKind_Normal, 0, 302 } /* seqPointIndex: 302 */,
{ 37261, 4, 23, 23, 9, 10, 0, kSequencePointKind_Normal, 0, 303 } /* seqPointIndex: 303 */,
{ 37261, 4, 24, 24, 13, 35, 1, kSequencePointKind_Normal, 0, 304 } /* seqPointIndex: 304 */,
{ 37261, 4, 24, 24, 13, 35, 2, kSequencePointKind_StepOut, 0, 305 } /* seqPointIndex: 305 */,
{ 37261, 4, 25, 25, 9, 10, 10, kSequencePointKind_Normal, 0, 306 } /* seqPointIndex: 306 */,
};
#else
extern Il2CppSequencePoint g_sequencePointsUnityEngine_UIModule[];
Il2CppSequencePoint g_sequencePointsUnityEngine_UIModule[1] = { { 0, 0, 0, 0, 0, 0, 0, kSequencePointKind_Normal, 0, 0, } };
#endif
#if IL2CPP_MONO_DEBUGGER
static const Il2CppCatchPoint g_catchPoints[1] = { { 0, 0, 0, 0, } };
#else
static const Il2CppCatchPoint g_catchPoints[1] = { { 0, 0, 0, 0, } };
#endif
#if IL2CPP_MONO_DEBUGGER
static const Il2CppSequencePointSourceFile g_sequencePointSourceFiles[] = {
{ "", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} }, //0
{ "\\home\\bokken\\sharedspace\\ra_2021.3\\Modules\\UI\\ScriptBindings\\CanvasRenderer.bindings.cs", { 163, 242, 223, 167, 196, 251, 167, 39, 73, 232, 80, 108, 183, 50, 94, 20} }, //1
{ "\\home\\bokken\\sharedspace\\ra_2021.3\\Modules\\UI\\ScriptBindings\\RectTransformUtility.cs", { 37, 153, 240, 31, 183, 222, 142, 197, 21, 182, 96, 12, 38, 58, 123, 215} }, //2
{ "\\home\\bokken\\sharedspace\\ra_2021.3\\Modules\\UI\\ScriptBindings\\UICanvas.bindings.cs", { 166, 125, 202, 61, 43, 207, 27, 97, 207, 182, 115, 242, 64, 105, 221, 156} }, //3
{ "\\home\\bokken\\sharedspace\\ra_2021.3\\Modules\\UI\\ScriptBindings\\CanvasGroup.bindings.cs", { 95, 5, 239, 61, 209, 226, 205, 182, 140, 185, 147, 80, 77, 9, 100, 186} }, //4
};
#else
static const Il2CppSequencePointSourceFile g_sequencePointSourceFiles[1] = { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
#endif
#if IL2CPP_MONO_DEBUGGER
static const Il2CppTypeSourceFilePair g_typeSourceFiles[4] =
{
{ 5336, 1 },
{ 5337, 2 },
{ 5341, 3 },
{ 5345, 4 },
};
#else
static const Il2CppTypeSourceFilePair g_typeSourceFiles[1] = { { 0, 0 } };
#endif
#if IL2CPP_MONO_DEBUGGER
static const Il2CppMethodScope g_methodScopes[15] =
{
{ 0, 13 },
{ 0, 19 },
{ 0, 15 },
{ 0, 153 },
{ 0, 55 },
{ 0, 66 },
{ 0, 49 },
{ 0, 258 },
{ 27, 96 },
{ 32, 74 },
{ 0, 184 },
{ 23, 83 },
{ 27, 64 },
{ 0, 23 },
{ 0, 12 },
};
#else
static const Il2CppMethodScope g_methodScopes[1] = { { 0, 0 } };
#endif
#if IL2CPP_MONO_DEBUGGER
static const Il2CppMethodHeaderInfo g_methodHeaderInfos[109] =
{
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) */,
{ 0, 0, 0 } /* System.Int32 UnityEngine.CanvasRenderer::get_materialCount() */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) */,
{ 0, 0, 0 } /* System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh() */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean) */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.CanvasRenderer::get_cull() */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SetColor(UnityEngine.Color) */,
{ 0, 0, 0 } /* UnityEngine.Color UnityEngine.CanvasRenderer::GetColor() */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::EnableRectClipping(UnityEngine.Rect) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::set_clippingSoftness(UnityEngine.Vector2) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::DisableRectClipping() */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) */,
{ 0, 0, 0 } /* UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::Clear() */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,UnityEngine.Texture) */,
{ 13, 0, 1 } /* UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial() */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreams(System.Collections.Generic.List`1<UnityEngine.UIVertex>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Color32>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<System.Int32>) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::CreateUIVertexStream(System.Collections.Generic.List`1<UnityEngine.UIVertex>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Color32>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<System.Int32>) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::AddUIVertexStream(System.Collections.Generic.List`1<UnityEngine.UIVertex>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Color32>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Collections.Generic.List`1<UnityEngine.Vector4>) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) */,
{ 19, 1, 1 } /* System.Boolean UnityEngine.RectTransformUtility::RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera) */,
{ 15, 2, 1 } /* System.Boolean UnityEngine.RectTransformUtility::RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector4) */,
{ 153, 3, 1 } /* System.Boolean UnityEngine.RectTransformUtility::ScreenPointToWorldPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector3&) */,
{ 55, 4, 1 } /* System.Boolean UnityEngine.RectTransformUtility::ScreenPointToLocalPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector2&) */,
{ 66, 5, 1 } /* UnityEngine.Ray UnityEngine.RectTransformUtility::ScreenPointToRay(UnityEngine.Camera,UnityEngine.Vector2) */,
{ 49, 6, 1 } /* UnityEngine.Vector2 UnityEngine.RectTransformUtility::WorldToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3) */,
{ 258, 7, 3 } /* System.Void UnityEngine.RectTransformUtility::FlipLayoutOnAxis(UnityEngine.RectTransform,System.Int32,System.Boolean,System.Boolean) */,
{ 184, 10, 3 } /* System.Void UnityEngine.RectTransformUtility::FlipLayoutAxes(UnityEngine.RectTransform,System.Boolean,System.Boolean) */,
{ 23, 13, 1 } /* UnityEngine.Vector2 UnityEngine.RectTransformUtility::GetTransposed(UnityEngine.Vector2) */,
{ 0, 0, 0 } /* UnityEngine.Vector2 UnityEngine.RectTransformUtility::PixelAdjustPoint(UnityEngine.Vector2,UnityEngine.Transform,UnityEngine.Canvas) */,
{ 0, 0, 0 } /* UnityEngine.Rect UnityEngine.RectTransformUtility::PixelAdjustRect(UnityEngine.RectTransform,UnityEngine.Canvas) */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.RectTransformUtility::PointInRectangle(UnityEngine.Vector2,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4) */,
{ 0, 0, 0 } /* System.Void UnityEngine.RectTransformUtility::.cctor() */,
{ 0, 0, 0 } /* System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) */,
{ 0, 0, 0 } /* System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::add_preWillRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::remove_preWillRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::add_willRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::remove_willRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) */,
{ 0, 0, 0 } /* UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode) */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.Canvas::get_isRootCanvas() */,
{ 0, 0, 0 } /* System.Single UnityEngine.Canvas::get_scaleFactor() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) */,
{ 0, 0, 0 } /* System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.Canvas::get_pixelPerfect() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_pixelPerfect(System.Boolean) */,
{ 0, 0, 0 } /* System.Single UnityEngine.Canvas::get_planeDistance() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_planeDistance(System.Single) */,
{ 0, 0, 0 } /* System.Int32 UnityEngine.Canvas::get_renderOrder() */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.Canvas::get_overrideSorting() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) */,
{ 0, 0, 0 } /* System.Int32 UnityEngine.Canvas::get_sortingOrder() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) */,
{ 0, 0, 0 } /* System.Int32 UnityEngine.Canvas::get_targetDisplay() */,
{ 0, 0, 0 } /* System.Int32 UnityEngine.Canvas::get_sortingLayerID() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) */,
{ 0, 0, 0 } /* UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) */,
{ 0, 0, 0 } /* UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() */,
{ 0, 0, 0 } /* UnityEngine.Vector2 UnityEngine.Canvas::get_renderingDisplaySize() */,
{ 0, 0, 0 } /* System.Action`1<System.Int32> UnityEngine.Canvas::get_externBeginRenderOverlays() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_externBeginRenderOverlays(System.Action`1<System.Int32>) */,
{ 0, 0, 0 } /* System.Action`2<System.Int32,System.Int32> UnityEngine.Canvas::get_externRenderOverlaysBefore() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_externRenderOverlaysBefore(System.Action`2<System.Int32,System.Int32>) */,
{ 0, 0, 0 } /* System.Action`1<System.Int32> UnityEngine.Canvas::get_externEndRenderOverlays() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_externEndRenderOverlays(System.Action`1<System.Int32>) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean) */,
{ 0, 0, 0 } /* UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera) */,
{ 0, 0, 0 } /* UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() */,
{ 0, 0, 0 } /* UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::ForceUpdateCanvases() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::SendPreWillRenderCanvases() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::SendWillRenderCanvases() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::BeginRenderExtraOverlays(System.Int32) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::RenderExtraOverlaysBefore(System.Int32,System.Int32) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::EndRenderExtraOverlays(System.Int32) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::.ctor() */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas/WillRenderCanvases::.ctor(System.Object,System.IntPtr) */,
{ 0, 0, 0 } /* System.Void UnityEngine.Canvas/WillRenderCanvases::Invoke() */,
{ 0, 0, 0 } /* System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) */,
{ 0, 0, 0 } /* System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) */,
{ 0, 0, 0 } /* System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.ICanvasRaycastFilter::IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera) */,
{ 0, 0, 0 } /* System.Single UnityEngine.CanvasGroup::get_alpha() */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.CanvasGroup::get_interactable() */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() */,
{ 0, 0, 0 } /* System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() */,
{ 0, 0, 0 } /* System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups(System.Boolean) */,
{ 12, 14, 1 } /* System.Boolean UnityEngine.CanvasGroup::IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera) */,
};
#else
static const Il2CppMethodHeaderInfo g_methodHeaderInfos[1] = { { 0, 0, 0 } };
#endif
IL2CPP_EXTERN_C const Il2CppDebuggerMetadataRegistration g_DebuggerMetadataRegistrationUnityEngine_UIModule;
const Il2CppDebuggerMetadataRegistration g_DebuggerMetadataRegistrationUnityEngine_UIModule =
{
(Il2CppMethodExecutionContextInfo*)g_methodExecutionContextInfos,
(Il2CppMethodExecutionContextInfoIndex*)g_methodExecutionContextInfoIndexes,
(Il2CppMethodScope*)g_methodScopes,
(Il2CppMethodHeaderInfo*)g_methodHeaderInfos,
(Il2CppSequencePointSourceFile*)g_sequencePointSourceFiles,
307,
(Il2CppSequencePoint*)g_sequencePointsUnityEngine_UIModule,
0,
(Il2CppCatchPoint*)g_catchPoints,
4,
(Il2CppTypeSourceFilePair*)g_typeSourceFiles,
(const char**)g_methodExecutionContextInfoStrings,
};