This repository has been archived on 2025-04-28. You can view files and clone it, but cannot push or open issues or pull requests.
ARPlusSystem/ARPlusSystem-250418/Library/PackageCache/com.unity.xr.arfoundation@4.../Runtime/AR/ARAnchor.cs

63 lines
2.0 KiB
C#

using System;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation
{
/// <summary>
/// Represents an Anchor tracked by an XR device.
/// </summary>
/// <remarks>
/// An anchor is a pose in the physical environment that is tracked by an XR device.
/// As the device refines its understanding of the environment, anchors will be
/// updated, helping you to keep virtual content connected to a real-world position and orientation.
/// </remarks>
[DefaultExecutionOrder(ARUpdateOrder.k_Anchor)]
[DisallowMultipleComponent]
[HelpURL(HelpUrls.ApiWithNamespace + nameof(ARAnchor) + ".html")]
public sealed class ARAnchor : ARTrackable<XRAnchor, ARAnchor>
{
/// <summary>
/// Get the native pointer associated with this <see cref="ARAnchor"/>.
/// </summary>
/// <remarks>
/// The data pointed to by this pointer is implementation defined. While its
/// lifetime is also implementation defined, it should be valid until at least
/// the next <see cref="ARSession"/> update.
/// </remarks>
public IntPtr nativePtr => sessionRelativeData.nativePtr;
/// <summary>
/// Get the session identifier from which this anchor originated.
/// </summary>
public Guid sessionId => sessionRelativeData.sessionId;
void OnEnable()
{
if (ARAnchorManager.instance is ARAnchorManager manager)
{
manager.TryAddAnchor(this);
}
else
{
pending = true;
}
}
void Update()
{
if (trackableId.Equals(TrackableId.invalidId) && ARAnchorManager.instance is ARAnchorManager manager)
{
manager.TryAddAnchor(this);
}
}
void OnDisable()
{
if (ARAnchorManager.instance is ARAnchorManager manager)
{
manager.TryRemoveAnchor(this);
}
}
}
}