62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using NUnit.Framework;
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using System.Collections.Generic;
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using Unity.Collections;
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namespace UnityEngine.XR.ARSubsystems.Tests
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{
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public class XRPlaneSubsystemImpl : XRPlaneSubsystem
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{
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public class TestProvider : Provider
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{
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public TestProvider() { }
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public override void Start() { }
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public override void Stop() { }
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public override void Destroy() { }
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public override TrackableChanges<BoundedPlane> GetChanges(BoundedPlane defaultPlane, Allocator allocator)
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{
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return default;
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}
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}
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}
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[TestFixture]
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public class XRPlaneSubsystemTestFixture
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{
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[OneTimeSetUp]
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public void RegisterTestDescriptor()
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{
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XRPlaneSubsystemDescriptor.Create(new XRPlaneSubsystemDescriptor.Cinfo
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{
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id = "Test-Plane",
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providerType = typeof(XRPlaneSubsystemImpl.TestProvider),
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subsystemTypeOverride = typeof(XRPlaneSubsystemImpl)
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});
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}
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static List<XRPlaneSubsystemDescriptor> s_Descs = new List<XRPlaneSubsystemDescriptor>();
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static XRPlaneSubsystem CreateTestPlaneSubsystem()
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{
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SubsystemManager.GetSubsystemDescriptors(s_Descs);
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return s_Descs[0].Create();
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}
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[Test]
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public void RunningStateTests()
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{
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XRPlaneSubsystem subsystem = CreateTestPlaneSubsystem();
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// Initial state is not running
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Assert.That(subsystem.running == false);
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// After start subsystem is running
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subsystem.Start();
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Assert.That(subsystem.running == true);
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// After start subsystem is running
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subsystem.Stop();
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Assert.That(subsystem.running == false);
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}
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}
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} |