人脸识别与大模型问答
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@ -61,7 +61,7 @@ export default {
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},
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},
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mounted() {
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mounted() {
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// 图表初始化
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// 图表初始化
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//this.pieInit();
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this.pieInit();
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this.echartsInit();
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this.echartsInit();
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},
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},
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data() {
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data() {
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@ -110,12 +110,12 @@ export default {
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this.$router.push(route);
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this.$router.push(route);
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}
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}
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},
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},
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// 初始化3D饼状图
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pieInit() {
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pieInit() {
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let myChart = this.$echarts.init(this.$refs.pie);
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let myChart = this.$echarts.init(this.$refs.pie);
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this.option = this.getPie3D(this.optionData, 0.85);
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this.option = this.getPie3D(this.optionData, 0.85);
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myChart.setOption(this.option);
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myChart.setOption(this.option);
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},
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},
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// 生成3D饼图的配置项
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// 生成3D饼图的配置项
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getPie3D(pieData, internalDiameterRatio) {
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getPie3D(pieData, internalDiameterRatio) {
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let series = [];
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let series = [];
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@ -174,7 +174,7 @@ export default {
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lineHeight: 20,
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lineHeight: 20,
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color: '#A1E2FF',
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color: '#A1E2FF',
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fontSize: '1rem',
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fontSize: '1rem',
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padding: [30, 60, 10, 20],
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padding: [30, 60, 10, 20]
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},
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},
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itemHeight: 14,
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itemHeight: 14,
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itemWidth: 14,
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itemWidth: 14,
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@ -211,7 +211,16 @@ export default {
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viewControl: {
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viewControl: {
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alpha: 25,
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alpha: 25,
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distance: 200,
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distance: 200,
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autoRotate: true
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autoRotate: true, // 可以禁用或调整 autoRotate
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autoRotateSpeed: 5 // 减缓旋转速度
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},
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postEffect: {
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enable: true // 启用 GPU 加速渲染
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},
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light: {
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main: {
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intensity: 1.2 // 增强光照效果
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}
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}
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}
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};
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};
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},
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},
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@ -230,11 +239,11 @@ export default {
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const midRadian = midRatio * Math.PI * 2;
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const midRadian = midRatio * Math.PI * 2;
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const offsetX = isSelected ? Math.cos(midRadian) * 0.1 : 0;
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const offsetX = isSelected ? Math.cos(midRadian) * 0.1 : 0;
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const offsetY = isSelected ? Math.sin(midRadian) * 0.1 : 0;
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const offsetY = isSelected ? Math.sin(midRadian) * 0.1 : 0;
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const hoverRate = isHovered ? 1.05 : 1;
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const hoverRate = isHovered ? 1.02 : 1; // 优化后的 hoverRate
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return {
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return {
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u: {min: -Math.PI, max: Math.PI * 3, step: Math.PI / 32},
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u: {min: -Math.PI, max: Math.PI * 3, step: Math.PI / 16}, // 优化后的步长
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v: {min: 0, max: Math.PI * 2, step: Math.PI / 20},
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v: {min: 0, max: Math.PI * 2, step: Math.PI / 10}, // 优化后的步长
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x: (u, v) => {
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x: (u, v) => {
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if (u < startRadian) return offsetX + Math.cos(startRadian) * (1 + Math.cos(v) * k) * hoverRate;
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if (u < startRadian) return offsetX + Math.cos(startRadian) * (1 + Math.cos(v) * k) * hoverRate;
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if (u > endRadian) return offsetX + Math.cos(endRadian) * (1 + Math.cos(v) * k) * hoverRate;
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if (u > endRadian) return offsetX + Math.cos(endRadian) * (1 + Math.cos(v) * k) * hoverRate;
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